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NPC Generator

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Advanced [show]


Ahinar Galanodel, Female Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears dark leathers with embroidery. She wears her hair in dreadlocks. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She misses her home and complains about the freezing weather, even in summer.

History: Born in the south to a Servant, Ahinar learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She has since lost track of the people in her past.

Motivation: Expand her business; and balancing her hectic life and new servant responsibilities is difficult

Flaws: Addict, Insomniac. Bonds: Immigrant, Job, Family. Occupation: Servant

Voice: Whispers

Attributes [hide]

Ahinar Galanodel, Female Elf Commoner 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Manfred Stanford, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop hair cut. His eyes are likewise amber.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a small toy that he constantly fidgets with.

History: He comes from a rich western family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Passionate. Flaws: Addict. Bonds: Rich, Adventurer. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Manfred Stanford, Male Human Wizard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 7 (-2)11 (+0)
Skills Animal Handling +0, Investigation +3
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 8000 cp.


Social Check DCs


Oskar Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is drawn into a tight pony tail with a cross scrunchie. His eyes are blue and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Athletic, Joker. Bonds: Adventurer, Religious. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Oskar Orcfoe, Male Dwarf Paladin 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 9 (-1)9 (-1)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Malachite (12 gp).


Social Check DCs


Drifting In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His red fur is thinning but still full. His eyes are amber and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.

History: The child of a Priest, who enjoyed hunting, Drifting was taken on many hunting expeditions. After coming to the age of reason, Drifting took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Nature, Slave. Occupation: Layabout

Voice: Strong lisp

Attributes [hide]

Drifting In the Wind, Male Tabaxi Commoner 2
Medium (6'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)16 (+3) 15 (+2)9 (-1)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 sp. 1 Masterwork Light wooden shield.


Social Check DCs

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