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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ronwe Idea, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'3" has a big stupid grin on her face most of the time. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has moderate length red hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is very quiet and rarely speaks above a whisper. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born in the south to a Spy, Ronwe learned a great deal about her mother's area of expertise. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now owns her own business.

Motivation: She's repulsed by the PC; and sabotage a competitor

Flaws: Insomniac, Shy, Antagonistic. Bonds: Job, Rich. Occupation: Spy

Voice: Low range voice

Attributes [hide]

Ronwe Idea, Female Tiefling Paladin 1
Medium (5'3") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 90 gp.


Social Check DCs


Oriel Carlton, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She prefers to wear grey pants and tee shirts. Her red hair is still thick. Her amber eyes dart from person to person to random spaces in the air.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is obsessed with finding treasure.

History: Oriel was born the youngest of three triplets. Oriel was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Oriel decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She's looking for her big break.

Flaws: Antagonistic. Bonds: Adventurer, Family, Criminal record. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Oriel Carlton, Female Human Expert 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)16 (+3) 12 (+1)18 (+4)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 120 gp. 1 Banded mail.


Social Check DCs


Fargrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown coat over a blue low-cut shirt, and a wide-brimmed hat upon his head, and a wedding ring on his left hand. His blonde hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Fargrim lived on a farm with his mother, near the main road leading to a nearby town. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of his daughter.

Ideals: Gifted, Logical. Bonds: In love, Job, Family. Occupation: Adventurer

Voice: Italian accent

Attributes [hide]

Fargrim Daerdahk, Male Dwarf Paladin 3
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)17 (+3) 8 (-1)9 (-1)
Skills Insight +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Sylvan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp.


Social Check DCs


Roger Gracey, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. His black hair is cut jaggedly and amateurishly. His eyes are brown.

Personality: Eccentric and domineering, Roger will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Miller business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has drifted from career to career and currently works as a Miller.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Roger Gracey, Male Human Barbarian 11
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 113 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Arcana +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3

Possessions: 1000 gp. Gold music box (4000 gp). A small bag of saffron. (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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