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NPC Generator

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Gormogord Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large white mantle and cape that has been intricately interwoven into his pastel robe, and a wedding ring on his right hand. He has styled his golden hair well, parting it to the right. His eyes are gray.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gormogord took refuge in the large cave and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Fighting. Flaws: Disease. Bonds: In love, Nature. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Gormogord Hilltopple, Male Halfling Druid 13
Small (3'2") Halfling, Chaotic Good (CR 13)
Armor Class 15
Hit Points 41 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 9 (-1)14 (+2) 10 (+0)13 (+1)
Skills Insight +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Auran, Draconic
Attacks Melee +2 / 4d4-2, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 3000 gp. White opal (1100 gp). Coral (130 gp). Smoky quartz (30 gp). Star ruby (1100 gp). Deep blue spinel (800 gp). Malachite (13 gp).


Social Check DCs


Sybil Atterton, Female Human [Permalink]

Personal [hide]

Description: She wears a brown cloak and cross-gartered pastel stockings, and she perpetually has her bastard sword ready. Her golden hair is drawn into a tight pony tail with a rose scrunchie. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is harsh and unforgiving.

History: Sybil was born in the south. At a young age she loved to build and create. Through the years after Sybil was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Sybil's father didn't care for her much, and the feeling was mutual. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sybil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Persistence. Flaws: Addict, Selfish, Antagonistic. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Sybil Atterton, Female Human Bard 3
Medium (4'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 10 (+0)5 (-3)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1900 sp.


Social Check DCs


Thea Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear white pants and tee shirts. Her silver hair is braided into rings. Her eyes are a pleasant blue.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She got into the Butcher business at a young age. A freak accident while working with her Spice Merchant mother left her crippled. She tends to her Butcher job now, and dutifully fulfills any obligations she has.

Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Job, Criminal record. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Thea Stoutman, Female Halfling Druid 15
Small (3'1") Halfling, True Neutral (CR 15)
Armor Class 11
Hit Points 105 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 9 (-1)14 (+2)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 2000 gp. Azurite (14 gp). Golden yellow topaz (1300 gp). 1 Medium magic item.


Social Check DCs


Oriff Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is dressed in earthy colors with a brown and green handkerchief worn on her right side. Her black hair is braided into rings. She has a tattooed face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was raised in a island tribe. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has been saving her money to try and buy her brother's freedom.

Motivation: Wants to open a new tavern; and to get a good night's sleep

Flaws: Emotional, Insomniac. Bonds: Family, Nature, Job. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Oriff Goldfinder, Female Dwarf Expert 12
Medium (3'9") Dwarf, True Neutral (CR 12)
Armor Class 8
Hit Points 66 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)19 (+4) 11 (+0)7 (-2)
Skills Insight +4, Religion +8
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Halfling, Sylvan, Gnome
Attacks Melee +4 / 3d10+0, Ranged +2 / 3d10-2, Grapple +0

Possessions: 28000 sp. Brass mug with jade inlays (600 gp). A small bag of saffron. (30 gp). Old masterpiece painting (1400 gp). 1 Minor magic item.


Social Check DCs

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