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NPC Generator

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Advanced [show]


Ûkbûk Easton, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'8" eastern man, he sports black clothing, slightly heavier than average wear. He has moderate length auburn hair. His eyes are a pleasant green.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is a Jackalwere in disguise. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love; and he has passion for adventuring and risk

Ideals: Optimist, Philantrophist. Bonds: Adventurer, Religious, In love. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Ûkbûk Easton, Male Half-Orc Fighter 7
Medium (6'8") Half-Orc, Lawful Good (CR 7)
Armor Class 8
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 13 (+1)4 (-3) 10 (+0)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4

Possessions: 200 gp. Sapphire pendant on gold chain (1700 gp).


Social Check DCs


Oriel Xiloscient, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears a fine chain shirt which she covers with yellow colored cloaks and clothing. Beneath her clothing is a huge mess of scar tissue. She keeps her red hair in a flapper bob. Her hazel eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Oriel embodies much of what other species detest in the Half-Elves. She has all her life been fascinated with singing.

History: Born in the east to a Bellfounder, Oriel learned a great deal about her father's area of expertise. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: An old rival family wants her found; and she is currently in port desperately looking for someone to get her out

Ideals: Artistic. Flaws: Antagonistic. Bonds: Slave, Job, Family. Occupation: Bellfounder

Voice: Sighs a lot, exhausted

Attributes [hide]

Oriel Xiloscient, Female Half-Elf Paladin 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 16 (+3)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Aquan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a brown deerstalker hat and brown clothes. Beneath her clothing is a huge mess of scar tissue. Her fur is black and curly. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Tricking isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born in the west, but her parents moved at a very young age to the north. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She got away from her former life and has fallen to alcoholism.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Impeccable, Justice. Flaws: Addict. Bonds: Slave, Immigrant, Religious. Occupation: Assassin

Voice: Scottish accent

Attributes [hide]

Tricking Shore, Female Tabaxi Adept 7
Medium (5'8") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)6 (-2) 15 (+2)18 (+4)
Skills Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Silver comb with moonstones (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cressel Wit, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man has the majority of his body covered in plate. His blue hair is lengthy. His eyes are likewise gold.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Cressel was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted necromantic powers by his dying sister.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Fighting, Gifted. Bonds: Family, Debt. Occupation: Stableman

Voice: Sensual and smooth

Attributes [hide]

Cressel Wit, Male Tiefling Warrior 4
Medium (5'4") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 14 (+2)20 (+5)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Bloodstone (70 gp).


Social Check DCs

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