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NPC Generator

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Advanced [show]


Seere Amuse, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of her god around her neck, and a sai on her belt. She is portly but not overly obese. Her black hair is thinning but still full. Her silver eyes are passionate and lively.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She comes from a rich eastern family. Her father had invested heavily in several trade routes and wanted her to inherit them. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: An old rival family wants her found; and marry her sister to traveling adventurers

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Rich, Family. Occupation: Carter

Voice: Australian accent

Attributes [hide]

Seere Amuse, Female Tiefling Druid 2
Medium (4'8") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 11 (+0)19 (+4)
Skills Investigation +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 280 gp. 1 Masterwork studded leather.


Social Check DCs


Gillyd Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this western woman is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She has styled her red hair well, parting it to the left. Her eyes are green.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barkeep arts, while her mother instructed her in etiquette, music and courtly manner. After coming to the age of reason, Gillyd took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has built up a small fortune and can afford her own way.

Motivation: Many goblins want her driven away; and she is greedy

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Gillyd Aranore, Female Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)13 (+1) 5 (-3)9 (-1)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 7
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 320 gp.


Social Check DCs


Valanthe Withrethin, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many black ritualistic tattoos. She dresses like a well dressed Barkeep does. Her black hair is cut short with large spiked bangs in the front. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She always tries to repair and not replace. It was this mentality that drove her into the Barkeep business.

History: Valanthe was born in the west. At a young age she loved to build and create. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She used her abilities to travel the world and help people.

Motivation: She's looking for her big break; and expand her business

Ideals: Persistence, Philantrophist. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Valanthe Withrethin, Female Half-Elf Ranger 13
Medium (5'8") Half-Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 77 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)6 (-2) 8 (-1)8 (-1)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Red spinel (60 gp). Alexandrite (300 gp). Chrysoprase (80 gp). Violet garnet (300 gp). Rock crystal (80 gp). Hematite (15 gp). Rich purple corundum (500 gp). Golden yellow topaz (300 gp). Freshwater pearl (15 gp). Jacinth (7000 gp). Red spinel (60 gp). 1 Minor magic item.


Social Check DCs


Ermina Blakeley, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears dark leathers with embroidery. Her silver hair is braided into rings. Her green eyes peer out from beneath her feathered brown hat.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Ermina was raised in a hard working conservative environment. When money was particularly tight she was walking through alleys when she overheard a Sculptor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She then took over the family business and is one of the better Sculptor for hire.

Motivation: To be a Architect again.

Ideals: Joker, Impeccable. Bonds: Job, Poor. Occupation: Sculptor

Voice: Sighs a lot, exhausted

Attributes [hide]

Ermina Blakeley, Female Human Barbarian 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 15 (+2)9 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Blue quartz (13 gp). Hematite (13 gp). Tourmaline (40 gp). Sard (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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