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NPC Generator

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Advanced [show]


Mara Suithrasas, Female Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'4" has a big stupid grin on her face most of the time. She is wearing the road beaten gear of a warrior. She has a very tight haircut. She has gleaming, smiling blue eyes.

Personality: She will rave to anyone who will listen. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Mentor, Religious, Enemies. Occupation: Shepherd

Voice: French accent

Attributes [hide]

Mara Suithrasas, Female Elf Barbarian 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)17 (+3) 16 (+3)16 (+3)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Aquan, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Alberich Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, brown, dusty cloak. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cook arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Money/treasure.

Ideals: Optimist, Opinionated. Bonds: Rich, Adventurer. Occupation: Cook

Voice: Loud with bravado

Attributes [hide]

Alberich Dankil, Male Dwarf Commoner 8
Medium (4'3") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 24 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 10 (+0)14 (+2)
Skills Insight +3, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 130 pp. Gold and topaz bottle stopper cork (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved bone or ivory statuette (10 gp). Old masterpiece painting (900 gp).


Social Check DCs


Anselm Staurheim, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is silver and curly. His brown eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a wizard, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Philantrophist. Bonds: Rich, Family, Mentor. Occupation: Bricklayer

Voice: Smoker's lung

Attributes [hide]

Anselm Staurheim, Male Human Monk 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)9 (-1) 7 (-2)9 (-1)
Skills Intimidation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. Tourmaline (130 gp).


Social Check DCs


Altho Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with white lining and desert motifs. His blonde hair is braided into rings. His eyes are a pleasant violet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Altho was born on a far northern plains where he grew up under the tutelage of his mother, an expert Bookbinder. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he desires power and/or immortality

Ideals: Optimist. Bonds: Adventurer, Religious, Immigrant. Occupation: Bookbinder

Voice: Uses lots of figures of speech

Attributes [hide]

Altho Bigheart, Male Halfling Cleric 16
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 111 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Perception +7, Performance +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 7000 gp. Moss agate (16 gp). Black pearl (300 gp). Tiger eye turquoise (16 gp). Chrysoberyl (80 gp). Rose (50 gp). Amethyst (80 gp). Fiery yellow corundum (1200 gp). Jacinth (6000 gp). Malachite (16 gp). Bloodstone (50 gp). Deep blue spinel (300 gp). Red garnet (80 gp). Violet garnet (300 gp). Jasper (50 gp). Star ruby (1200 gp). Freshwater pearl (16 gp). Fiery yellow corundum (1200 gp). Alexandrite (300 gp). Pink pearl (80 gp).


Social Check DCs

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