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NPC Generator

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Advanced [show]


Naill Holimion, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many tan ritualistic tattoos. He is well dressed, constantly wearing a blue suit, tan shirt, and white tie. With a patchy brown beard and wild brown hair. His eyes are gray and catlike.

Personality: Naill is depressed about a lot of things. He tends to be a nihilist. He never wears the same outfit twice, unless he absolutely has to.

History: The child of southern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He has achieved small success as a Banker.

Motivation: He's looking for his big break; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Depressed. Bonds: Immigrant, Job, Adventurer. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Naill Holimion, Male Elf Warlock 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 200 gp.


Social Check DCs


Grom Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is renowned for his bright white suits and hats, and sports empty pouches on his belt. He wears his brown hair up in a very large beehive style do. His brown eyes peer out from beneath his deerstalker white hat.

Personality: He is a hateful person. He taunts others and blames them for his problems. The war was a terrible time for him, and Grom does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Grom reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Persistence. Flaws: Antagonistic, Depressed, Fearful. Bonds: Military. Occupation: Seamstress

Voice: Jittery and nervous

Attributes [hide]

Grom Denholm, Male Half-Orc Paladin 3
Medium (6'7") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2600 sp.


Social Check DCs


Nuraval Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Dyer, and he perpetually has his nunchaku ready. His long silver hair reaches down to his waist. His eyes are likewise hazel.

Personality: A skeptical and narcissistic man, Nuraval's first love is himself. His second love is also himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Roofer, but he was a colossal failure. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Fighting, Impeccable, Gifted, Entrepeneur. Bonds: Job. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Nuraval Rumnaheim, Male Dwarf Warlock 8
Medium (3'11") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 900 gp. Emerald (800 gp). Sardonyx (60 gp). Chrysoberyl (90 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Giselle Hackney, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, she has a hard time making friends. She is an amazing painter.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Over the years she perfected her riding and shooting skills. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and she is content

Ideals: Gifted. Flaws: Insane, Antagonistic, Mundane. Bonds: Nature. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Giselle Hackney, Female Human Warrior 11
Medium (5'10") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 93 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)9 (-1) 11 (+0)9 (-1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 2500 gp. Black pearl (1500 gp). Aquamarine (1500 gp).


Social Check DCs

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