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Advanced [show]


Shivering Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case, and she perpetually has her quarterstaff ready. Her fur, while still mostly brown, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Shivering hails from a village terrorized by illithids. Her father was a soldier and died while she was still young. Shivering was left her father's suit of armor and trained in its use and care. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Enemies, Military. Occupation: Slave Trader

Voice: Loud with bravado

Attributes [hide]

Shivering Of Shadows, Female Tabaxi Aristocrat 18
Medium (5'0") Tabaxi, Lawful Good (CR 18)
Armor Class 12
Hit Points 105 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 6 (-2)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 8
Languages Common, Giant, Dwarven
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2

Possessions: Gold and topaz bottle stopper cork (1600 gp). Sapphire pendant on gold chain (2800 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (200 gp). Golden circlet with four aquamarines (3000 gp). Cloth of gold vestments (130 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Silver comb with moonstones (200 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Carved bone or ivory statuette (50 gp). Solid gold idol (800 gp). Sapphire pendant on gold chain (2800 gp). Gold dragon comb with red garnet eye (1600 gp). A delicate silver chain set with a tourmaline (50 gp). Large well-done wool tapestry (200 gp). A small bag of saffron. (50 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Major magic item.


Social Check DCs


Jane Astley, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a well pressed and immaculate suit (or dress). Her long chestnut hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.

Personality: She speaks before she thinks and is too direct. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Gifted from a young age, Jane studied abroad. She worked as a nervous Herbalist and found it very stressful. She tends to her Herbalist job now, and dutifully fulfills any obligations she has.

Motivation: To protect her home; and further expansion of business

Ideals: Gifted. Flaws: Impulsive. Bonds: Enemies, Job, Guardian. Occupation: Herbalist

Voice: Uses lots of figures of speech

Attributes [hide]

Jane Astley, Female Human Expert 1
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)13 (+1) 13 (+1)13 (+1)
Skills Athletics +1, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 20 pp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Theodoric Wellington, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is cut short. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He now owns his own business.

Motivation: Sabotage a competitor; and expand his business

Ideals: Justice, Gifted. Bonds: Job, Criminal record, Rich. Occupation: Sellsword

Voice: Sensual and smooth

Attributes [hide]

Theodoric Wellington, Male Human Fighter 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 15 (+2)5 (-3)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Ruloth Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: This malnourished woman is well dressed, constantly wearing a green suit, yellow shirt, and green tie. Her scarlet crest has been sun bleached extensively. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is an amazing painter.

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ruloth took refuge in the large cave and found the beat up shield and armor she uses now. She was granted divine powers by her dying brother.

Motivation: To get a good night's sleep; and she is compelled to act according to her religious beliefs

Ideals: Passionate, Gifted. Flaws: Insomniac. Bonds: Poor, Nature. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Ruloth Fharngnarthnost, Female Dragonborn Bard 4
Medium (6'2") Dragonborn, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)6 (-2) 14 (+2)15 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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