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NPC Generator

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Advanced [show]


Mardred Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a simple grey robe with tan stripes complete with hood. She has slicked back auburn hair. She has gray eyes and a grey hat with a tan feather.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mardred is combative with any and all who dare try her patience in the slightest.

History: Born in a small village she learned the ways of the warrior from her father. Her psionic abilities were realized during a raid on her village. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She loathes her own lifestyle; and she desires power and/or immortality

Ideals: Justice, Fighting, Gifted. Flaws: Depressed. Bonds: Adventurer. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

Mardred Bigtoe, Female Dwarf Wizard 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)7 (-2) 14 (+2)11 (+0)
Skills Acrobatics +2, Nature +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp. Banded agate (13 gp).


Social Check DCs


Anverth Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky blue painted plate armor. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Anverth was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He has worked as a Armorer like his father before him.

Motivation: To reunite with his absent father.

Flaws: PTSD. Bonds: Family, Religious, Job. Occupation: Armorer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anverth Ironhide, Male Gnome Monk 14
Small (3'2") Gnome, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 93 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)17 (+3) 10 (+0)13 (+1)
Skills Investigation +8, Nature +8
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Druidic, Draconic
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 4000 gp. Alexandrite (800 gp). Rich purple corundum (1200 gp). Sardonyx (50 gp). Jet (70 gp). Deep green spinel (70 gp). Azurite (5 gp). Blue quartz (5 gp). Jacinth (6000 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Withrethin, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tan leather gloves, a tan jacket, and tight pants. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Halimath was born the youngest of three triplets. Halimath liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk; and wants to open a new tavern

Ideals: Justice. Bonds: Nature, Family, Job, Adventurer. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Halimath Withrethin, Male Elf Rogue 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)16 (+3) 12 (+1)7 (-2)
Skills Nature +5, Performance +0
Senses Passive Perception 11
Languages Common, Elven, Celestial, Infernal, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Red garnet (120 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ombul Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight red one piece outfit complete with pants, hood, and a cape. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: Wants his loneliness to end; and he has a crush on the local bounty hunter

Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Rich, Has a crush. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

Ombul Warmwater, Male Halfling Wizard 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 16 (+3)14 (+2) 15 (+2)17 (+3)
Skills History +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Goblin
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 100 gp.


Social Check DCs

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