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NPC Generator

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Advanced [show]


Silent Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his beige fur down. His eyes are amber and catlike.

Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.

History: He served in the navy to pay for his family's outstanding loans. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: Retire the richest man in the west; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Insane. Bonds: Military. Occupation: Doctor

Voice: Eastern European accent

Attributes [hide]

Silent Wind, Male Tabaxi Wizard 17
Medium (6'7") Tabaxi, Lawful Neutral (CR 17)
Armor Class 12
Hit Points 57 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)5 (-3) 10 (+0)14 (+2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1100 pp. Golden circlet with four aquamarines (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Solid gold idol (600 gp). A delicate silver chain set with a tourmaline (60 gp). Gold and topaz bottle stopper cork (900 gp). Sapphire pendant on gold chain (2500 gp). Old masterpiece painting (900 gp). Gold and topaz bottle stopper cork (900 gp). Gold dragon comb with red garnet eye (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Cloth of gold vestments (130 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Gold and topaz bottle stopper cork (900 gp). 1 Medium magic item.


Social Check DCs


Burgell Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has wavy brown hair. His eyes are a pleasant blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Burgell took refuge in the large cave and found the beat up greataxe and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Selfish. Bonds: Nature, Guardian, Adventurer. Occupation: Carpenter

Voice: Smoker's lung

Attributes [hide]

Burgell Scheppen, Male Gnome Rogue 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)10 (+0) 12 (+1)10 (+0)
Skills Deception +2, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp. Onyx (30 gp).


Social Check DCs


Anne Warwick, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a well pressed and immaculate suit (or dress). Her hair is black and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born the only child of a wealthy merchant. Her father was a soldier and died while she was still young. Anne was left her father's suit of armor and trained in its use and care. After a long history of fighting, Anne and her spouse have recently divorced.

Motivation: She wants nothing more than to rejoin the army; and retire the richest woman in the south

Ideals: Logical, Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Military. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Anne Warwick, Female Human Aristocrat 10
Medium (4'10") Human, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 11000 sp.


Social Check DCs


Marastyr Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'2". She prefers to wear grey clothing when she does not wear armor, and her gloved hand is found clutching a sickle. She sports silver long hair. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She never swears and excessively uses polite adverbs when speaking. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She got into the Mortician business at a young age. She helped her father out around the business and became quite the natural. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Expand her business; and to prove her worth to the world

Ideals: Optimist. Flaws: Shy, Impulsive. Bonds: Job, Adventurer. Occupation: Mortician

Voice: Excited and jittery

Attributes [hide]

Marastyr Bigtoe, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)10 (+0) 17 (+3)10 (+0)
Skills Sleight of Hand +0, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 100 pp. 1 Masterwork Common Melee.


Social Check DCs

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