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NPC Generator

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Advanced [show]


Pelt Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his white fur in a pixie cut. His copper eyes peer out from beneath his deerstalker pastel hat.

Personality: He will rave to anyone who will listen. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Pelt was born in the west. At a young age he loved to build and create. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business.

Ideals: Persistence. Flaws: Insane. Bonds: Rich, Job, Religious. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Pelt Mist, Male Tabaxi Aristocrat 11
Medium (5'6") Tabaxi, True Neutral (CR 11)
Armor Class 13
Hit Points 62 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 13 (+1)17 (+3)
Skills Acrobatics +7, Deception +7
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +7

Possessions: 1700 gp. Emerald (1500 gp). Aquamarine (400 gp). Peridot (30 gp). Violet garnet (400 gp). Black star sapphire (1500 gp). Onyx (30 gp). Banded agate (5 gp). Fire opal (1500 gp). Malachite (5 gp). Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valafar Grief, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear green pants and tee shirts. His brown hair is knotted and matted. He has several tiny ruby earrings on each ear.

Personality: He has always had a great fascination with Human culture. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother

Flaws: Racist. Bonds: Rich, Family, Religious, Enemies. Occupation: Sailor

Voice: Hissing voice

Attributes [hide]

Valafar Grief, Male Tiefling Rogue 1
Medium (5'4") Tiefling, Lawful Good (CR 1)
Armor Class 7
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 8 (-1)15 (+2) 13 (+1)16 (+3)
Skills Sleight of Hand -1, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Erdan Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in yellow turtlenecks beneath a grey coat with green slacks. His long black hair is drawn into a two foot long braid. His eyes are likewise gray.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a font of random trivia from the lore and stories he has discovered

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Erdan Sylvaranth, Male Half-Elf Warrior 5
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 8
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 6 (-2)13 (+1) 14 (+2)8 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 600 gp.


Social Check DCs


Alice Tinley, Female Human [Permalink]

Personal [hide]

Description: She is dressed in a clean grey cloak covering her clean studded leather. She has a moderate pudge and is not very fit. She sports auburn long hair. Her violet eyes dart from person to person.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Body Guard they were divorced and she won custody of their son. She worked as a Barkeep, and she later adopted a second son.

Motivation: Retire the richest woman in the west; and to unite with her brother

Ideals: Artistic, Entrepeneur. Flaws: Fearful. Bonds: Religious, Family. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Alice Tinley, Female Human Sorcerer 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)7 (-2) 18 (+4)12 (+1)
Skills Persuasion +3, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp. Peridot (40 gp).


Social Check DCs

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