Trym Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear white pants and tee shirts. She carries a battered bow and tarnished halberd as well. Her hair is short and golden. She wears large thick round spectacles.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Trym was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Barrister. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels threatened by others
Ideals: Fighting. Flaws: Shy, Fearful, Mundane. Bonds: Job. Occupation: Barrister
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 16)
Armor Class 15
Hit Points 99 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 19 (+4) | 15 (+2) | 5 (-3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +9
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 1000 gp. Moss agate (4 gp). Onyx (40 gp). Obsidian (4 gp). Eye agate (4 gp). Carnelian (40 gp). Black pearl (400 gp). Amber (130 gp). Blue star sapphire (1000 gp). Malachite (4 gp). Tourmaline (130 gp). Moonstone (40 gp). Eye agate (4 gp). Zircon (40 gp). Jasper (40 gp). Golden yellow topaz (400 gp). Blue sapphire (1000 gp). Chalcedony (40 gp). Banded agate (4 gp). Star rose quartz (40 gp). Eye agate (4 gp). Red garnet (130 gp). Hematite (4 gp). Chrysoprase (40 gp).
Barbena Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman wears a grey tunic with yellow highlights, and long white pants that bunch up around her shoes. Her clothes are grease stained in places. Her moppish red hair is in a traditional bowl cut. Her gray eyes are slightly larger than normal.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Cursed with vampirism at a very young age, Barbena has worked very hard to control her curse. She moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business.
Flaws: Antagonistic, Disease. Bonds: Poor, Immigrant, Job, Religious. Occupation: Junk Dealer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 150 gp.
Eloise Thornton, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a grey tunic with blue highlights, and long pastel pants that bunch up around her shoes. Her black hair is styled in orderly dreadlocks. She wears a mask on her face.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a logical person and will generally grow upset if things defy logic and science.
History: She is a Doppelganger in disguise. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Marry her sister to traveling adventurers; and her spouse's relatives view her with great suspicion
Ideals: Impeccable, Logical. Bonds: Adventurer, Family. Occupation: Tailor
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 1 |
Possessions: 110 gp. 1 Banded mail.
Vepar Sadness, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears very tight pants and wife beaters, though occasionally she sports a green coat. She wears a broad hat to hide her balding. Her fierce black eyes like to dwell on things.
Personality: She is business-like. She takes instructions and follows them to the letter. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Her father raised her in a mountain cabin. Vepar liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Due to her spouse's obsession with being a Butcher they were divorced and she won custody of their daughter. She worked as a Shepherd, and she later adopted a second daughter.
Motivation: To reunite with her absent mother; and wishes to resurrect an old love
Ideals: Professionalism. Bonds: Adventurer, Nature, Family, In love. Occupation: Shepherd
Voice: Booming voice
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 15 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 8 (-1) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp. Red-brown spinel (60 gp). Red spinel (60 gp). Malachite (12 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


