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NPC Generator

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Advanced [show]


Phann Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. Her red hair is cut short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is obsessed with her god.

History: Born to a pair of adventurers, Phann grew up listening to her mother's many stories. After coming to the age of reason, Phann took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted arcane powers by her dying brother.

Motivation: She has passion for adventuring and risk; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Religious, Adventurer. Occupation: Sculptor

Voice: Italian accent

Attributes [hide]

Phann Amakiir, Female Elf Rogue 2
Medium (4'9") Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 6 (-2)7 (-2) 10 (+0)14 (+2)
Skills History +0, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: Jasper (70 gp). Hematite (8 gp). Alexandrite (400 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Snape, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light grey in addition to tight pants. His silver hair is cut short. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Manfred hails from a village terrorized by dire rats. Like his father and his brother before him, after school he went straight into learning to become a Hunter. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he's looking for his big break

Ideals: Justice, Philantrophist. Bonds: Enemies, Job, Adventurer. Occupation: Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Manfred Snape, Male Human Cleric 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 12 (+1)9 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 4000 cp. 1 Bullseye lantern.


Social Check DCs


Brakka Yorke, Female Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. She wears her chestnut hair up. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She dislikes all the random violence that takes place in the east. She invites people to come help in her community garden.

History: She was raised in a forest tribe. Over the years she perfected her riding and shooting skills. She has achieved small success as a Navigator.

Motivation: She wants to meet her childhood hero; and expand her business

Ideals: Pacifist, Philantrophist. Bonds: Nature, Job, Adventurer. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Brakka Yorke, Female Half-Orc Warrior 15
Medium (5'6") Half-Orc, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 88 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)13 (+1) 11 (+0)9 (-1)
Skills Athletics +7, Sleight of Hand +9
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +9

Possessions: 3000 gp. Aquamarine (700 gp). Peridot (60 gp). Tourmaline (80 gp). Iolite (60 gp). Obsidian (5 gp). Golden yellow topaz (700 gp). Zircon (60 gp). Rich purple corundum (1600 gp). Moss agate (5 gp). Brown-green garnet (80 gp). Chalcedony (60 gp). Golden yellow topaz (700 gp). Alexandrite (700 gp). 1 Medium magic item.


Social Check DCs


Ogg Pickering, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. His moppish blonde hair is in a traditional bowl cut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Ogg speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He enjoys reading and quiet.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Bowyer, but he got bored and became a Knight. He struck the Knight job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable, Logical. Flaws: Addict. Bonds: Poor, Military, Job. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Ogg Pickering, Male Half-Orc Cleric 7
Medium (5'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)8 (-1) 8 (-1)10 (+0)
Skills Acrobatics +3, Athletics +6
Senses Passive Perception 9
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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