Aramil Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A 5'3" western man, he wears a tan armored body suit, with a simple brown line shooting up and back down. He wears his black hair down. He has a dull look in his blue eyes.
Personality: He hates giants. He views them as having robbed his home of its proper glory. As long as the job gets done he does not care how it got done.
History: When he was but 5 years old his parents immigrated from the west. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He left for the west, certain he would find work there.
Motivation: A deep hatred of giants; and several ex partners dislike his way of doing things and want revenge
Ideals: Professionalism, Logical. Bonds: Enemies, Immigrant. Occupation: Armorer
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 12000 cp.
Senteq Leffery, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and white with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His blue eyes lackadaisically let the world flow into them.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a logical person and will generally grow upset if things defy logic and science.
History: Gifted from a young age, Senteq studied abroad. His druidic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: His relatives are trying to arrange a marriage; and a deep hatred of orcs
Ideals: Philantrophist, Logical, Gifted. Bonds: Enemies, Family. Occupation: Jeweler
Voice: Uses sign language
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 29 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 6 (-2) | 18 (+4) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 240 gp. Large well-done wool tapestry (400 gp).
Alain Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a white mohawk this woman's hair draws a lot of attention. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She can speak with the recently deceased. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: When she was but 4 years old her parents immigrated from the west. Her arcane abilities were realized during a raid on her village. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Gifted, Impeccable. Flaws: Fearful. Bonds: Immigrant, In love. Occupation: Marshal
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Orc, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Krimp Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'9", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. His blue eyes peer out from beneath his Stetson black hat.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Krimp was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Flaws: Antagonistic, Secretive. Bonds: Poor, Adventurer. Occupation: Jeweler
Voice: Eastern European accent
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 34 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
Possessions: 200 gp. Banded agate (9 gp). Deep blue spinel (500 gp). Zircon (80 gp). Violet garnet (500 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


