Harbek Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a brown handlebar mustache and slicked back brown hair. His eyes are green and catlike.
Personality: He will rave to anyone who will listen. He has a small toy that he constantly fidgets with.
History: Harbek was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To reunite with his old friends; and seeks redemption
Flaws: Insane, Addict. Bonds: Poor, Criminal record, Adventurer. Occupation: Miner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 340 gp. 1 Superior lock.
Lamlis Wallace, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow costume with the symbols of strength on his torso. His skin is fair and his fingers are delicate and long. He has shaved his head bald. He wears a mask on his face.
Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.
History: He is a Doppelganger in disguise. Lamlis was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Miller. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with his absent mother; and doesn't want to be a miller and was forced into it by his family
Flaws: Disease, Lazy. Bonds: Adventurer, Immigrant, Family. Occupation: Miller
Voice: Raspy
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 gp.
Shadow Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple pastel robe with black stripes complete with hood and is in decent physical shape. He keeps his orange fur in a pixie cut. He has a dull look in his copper eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job
Ideals: Justice, Gifted. Flaws: Hedonist. Bonds: Adventurer, Job. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 13)
Armor Class 12
Hit Points 85 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 |
Possessions: 3000 gp. Tiger eye turquoise (13 gp). Rich purple corundum (600 gp). Star rose quartz (60 gp). Eye agate (13 gp). 1 Medium magic item.
Delre Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is dressed in earthy colors with a grey and brown handkerchief worn on her left side. She sports a flattop hair cut. She has blue eyes and a grey hat with a brown feather.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born in the north to a Hunter, Delre learned a great deal about her mother's area of expertise. She was an athlete and attended two major summer competitions. She never won. She now owns her own business.
Motivation: Wants a kiss; and she is unsatisfied with her job
Ideals: Professionalism, Athletic. Bonds: Job, Has a crush. Occupation: Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 12 (+1) | 17 (+3) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven, Draconic, Terran, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp. 1 Darkwood Shield.
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