Ernest Easton, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. He carries a battered nunchaku and tarnished scythe as well. His auburn hair has been sun bleached extensively. His gray unseeing eyes seem to look past you.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the west to a Apothecary, Ernest learned a great deal about his father's area of expertise. A gifted student he started as a Layabout, but he got bored and became a Apothecary. He has achieved small success as a Apothecary.
Motivation: To be a Layabout again; and balancing his hectic life and new apothecary responsibilities is difficult
Ideals: Fighting. Flaws: Disease, Shy, Hedonist. Bonds: Job. Occupation: Apothecary
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 13 (+1) | 8 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Emerald Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'8" and muscular, this western woman is generally shirtless and showing off her tattooed chest. Her fur is greying and her face has many wrinkles. Her amber eyes dart from person to person to random spaces in the air.
Personality: Emerald is depressed about a lot of things. She tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Ploughman, Emerald learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Ploughman work with an outfit from a few towns over. Ploughman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She's attracted to the PC; and she loathes her own lifestyle
Ideals: Athletic, Joker. Flaws: Depressed, Secretive. Bonds: Job, Has a crush. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 16 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 7 (-2) | 6 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 40000 cp. Eye agate (15 gp). Chrysoprase (60 gp). Violet garnet (500 gp). Star rose quartz (60 gp).
Margery Garrick, Female Human [Permalink]
Personal [hide]
Description: An older woman who likes to wear darkened spectacles and heavy clothing, no matter the weather, she is not a threatening figure. Her tied-back hair is golden. Her brown eyes dart from person to person to random spaces in the air.
Personality: She speaks before she thinks and is too direct. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She is a Lycanthrope in disguise. When Margery reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. During her travels, Margery and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Margery discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Margery fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She is greedy; and to reunite with her old friends
Flaws: Impulsive, Disease. Bonds: Adventurer, Military, Rich. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 80 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Sylvan, Druidic
Attacks Melee +1 / 3d8-3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 70 pp. Deep blue spinel (300 gp). Peridot (50 gp). Iolite (50 gp). Iolite (50 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Therai Justice, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing colorful clothing, dressed as a Locksmith. He has white hair. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Therai grew up listening to his father's many stories. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now travels the world, in search of power and loot.
Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Entrepeneur. Bonds: Job, Adventurer, Family, Religious. Occupation: Locksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 500 gp.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., chris wilson, Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, Darrya Keshvari, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Ivee Quinn, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Josh Braden, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Price, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!


