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NPC Generator

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Advanced [show]


Eleanor Elton, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female is generally shirtless and showing off her tattooed chest. She is tall, broad shouldered and powerfully built. With bright blonde hair. Her violet eyes peer out from beneath her Stetson brown hat.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Eleanor took refuge in the large cave and found the beat up bastard sword and armor she uses now. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To unite with her sister.

Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Eleanor Elton, Female Human Fighter 10
Medium (4'8") Human, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 46 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)16 (+3) 13 (+1)4 (-3)
Skills Deception +1, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Celestial
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0

Possessions: 250 pp.


Social Check DCs


Vanchu Tatum, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears baggy black pantaloons and a brown scarf. She sports a flattop hair cut. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Vanchu was born in the south. At a young age she loved to build and create. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. She hasn't told them the truth, but wants to settle down with them.

Motivation: Money/treasure; and her religion dominates her actions

Ideals: Joker, Persistence. Bonds: Has a crush, Religious, Rich. Occupation: Dilettante

Voice: Spanish accent

Attributes [hide]

Vanchu Tatum, Female Half-Orc Druid 3
Medium (6'4") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 16 (+3)14 (+2) 17 (+3)5 (-3)
Skills Insight +5, Performance -1
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Auran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp.


Social Check DCs


Tarhun Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and brown handkerchief worn on his left side. He carries with him a set of sais on his belt, each one with a ruby on the hilt. His crest is white and curly. His gold eyes are slightly larger than normal.

Personality: He is irascible and easily irritated. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's in love; and to reunite with his old friends

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Mortician

Voice: Sighs a lot, exhausted

Attributes [hide]

Tarhun Qyxpahrgh, Male Dragonborn Aristocrat 5
Medium (6'6") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 17 (+3)16 (+3) 11 (+0)19 (+4)
Skills Intimidation +7, Religion +6
Senses Passive Perception 10
Languages Common, Terran, Goblin, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Tod Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears suspenders and red workpants. His shirt is green, and he wears a heavy red leather apron most of the time. He wears his hair in dreadlocks. His eyes are gray.

Personality: He is very quiet and rarely speaks above a whisper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a white middle class family as the only child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He then took over the family business and is one of the better Stylist for hire.

Motivation: To get a good night's sleep; and sabotage a competitor

Flaws: Shy, Mundane, Insomniac. Bonds: Religious, Job. Occupation: Stylist

Voice: Old Prospector

Attributes [hide]

Tod Sunmeadow, Male Halfling Fighter 3
Small (3'4") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Moss agate (4 gp). 1 Healer’s kit. 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs

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