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NPC Generator

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Advanced [show]


Mary Wilborn, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has styled her blonde hair well, parting it to the right. This hazel eyed southerner is not easily forgotten.

Personality: Stoic and calm, she prefers to meditate than take action. She would rather hide behind her crafts than deal with other people.

History: She comes from a rich southern family. She took every job she could get her hands on, but the opportunities for Half-Elves in the south were limited. She has built up a small fortune and can afford her own way.

Motivation: Many drow want her driven away; and revenge

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Rich, Immigrant, Enemies. Occupation: Tanner

Voice: Irish accent

Attributes [hide]

Mary Wilborn, Female Half-Elf Commoner 4
Medium (4'11") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gildmak Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and has the majority of his body covered in plate. He has styled his silver hair well, parting it to the left. His fierce violet eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Animals are drawn to him, and he is able to talk to them.

History: He was born to a criminal king-pin and mafia family He was an apprentice working in his father's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and further expansion of business

Ideals: Gifted. Bonds: Adventurer, Criminal record, Job. Occupation: Interpreter

Voice: Nasally tone

Attributes [hide]

Gildmak Jamjar, Male Halfling Monk 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. Fire opal pendant on a fine gold chain (1200 gp). Old masterpiece painting (1200 gp). Brass mug with jade inlays (200 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lamlis Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his golden hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Lamlis's first love is himself. His second love is also himself. He is harsh and unforgiving.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with unlife at a very young age, Lamlis has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Impeccable, Gifted. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Lamlis Casilltenirra, Male Elf Barbarian 13
Medium (5'1") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 103 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)8 (-1) 13 (+1)4 (-3)
Skills Acrobatics +6, Performance +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +1

Possessions: 700 pp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (2000 gp). 1 Medium magic item.


Social Check DCs


Gerard Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. He keeps his black hair in a flapper bob. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north to a Priest, Gerard learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He was granted necromantic powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Priest

Voice: Nasally tone

Attributes [hide]

Gerard Xiloscient, Male Half-Elf Cleric 11
Medium (5'11") Half-Elf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 91 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 9 (-1)11 (+0)
Skills History +6, Nature +6
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1100 gp. Coral (100 gp). Aquamarine (1000 gp). White pearl (100 gp). Obsidian (14 gp). Bloodstone (40 gp). Rock crystal (40 gp). Peridot (40 gp).


Social Check DCs

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