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Shedinn Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He wears his brass crest up. His gold eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of western immigrants he idolized his mother. He moved from fad to fad and when he turned 15 he discovered painting. He has drifted from career to career and currently works as a Banker.

Motivation: He is unsatisfied with his job; and to reunite with his old friends

Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Adventurer, Job. Occupation: Banker

Voice: Voice breaks

Attributes [hide]

Shedinn Daardendrian, Male Dragonborn Sorcerer 16
Medium (6'4") Dragonborn, Chaotic Good (CR 16)
Armor Class 7
Hit Points 53 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 13 (+1)10 (+0) 13 (+1)18 (+4)
Skills Nature +5, Persuasion +9
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 4d10-1, Ranged +2 / 4d10-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 3000 gp. Gold and topaz bottle stopper cork (500 gp). Old masterpiece painting (900 gp). Solid gold idol (300 gp). An abacus with copper, silver and gold markers (140 gp). Solid gold idol (300 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Silver comb with moonstones (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Brass mug with jade inlays (100 gp). A necklace of small pink pearls (2000 gp). Old masterpiece painting (900 gp). Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold dragon comb with red garnet eye (500 gp). Large well-done wool tapestry (100 gp). A small bag of saffron. (100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Willow Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. She is bristling with hidden weapons, mostly clubs and glaives. Her golden hair is thinning but still full. Her green eyes dart from person to person to random spaces in the air.

Personality: Willow wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Willow lived on a farm with her father, near the main road leading to a nearby town. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Willow grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Willow. She then took over the family business and is one of the better Actor for hire.

Motivation: To reunite with her absent father.

Ideals: Disciplined. Bonds: Criminal record, Immigrant, Family, Job. Occupation: Actor

Voice: Speaks in third person

Attributes [hide]

Willow Sunmeadow, Female Halfling Rogue 4
Small (2'9") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp. 1 Banded mail. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Baern Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple brown robe with black stripes complete with hood. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Architect, who enjoyed hunting, Baern was taken on many hunting expeditions. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Nature, Job. Occupation: Banker

Voice: Ums and uhs a lot

Attributes [hide]

Baern Graybeard, Male Dwarf Fighter 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 16 (+3)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. 1 Banded mail.


Social Check DCs


Enialis Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear yellow tank tops with brown pants. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Gnomish culture. He receives visions of the future at random moments

History: He got into the Doctor business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Doctor.

Motivation: He feels kind of lost in life; and to reunite with his old friends

Ideals: Gifted. Flaws: Racist, Depressed. Bonds: Job, Adventurer. Occupation: Doctor

Voice: Spits and sputters

Attributes [hide]

Enialis Gracey, Male Half-Elf Bard 4
Medium (5'1") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Giant, Halfling, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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