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NPC Generator

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Advanced [show]


Nija Victory, Female Tiefling [Permalink]

Personal [hide]

Description: A 5'7" eastern woman, she wears a robe, a symbol of the sun god around her neck, and a whip on her belt. Her dark red hair, when down, is lengthy. She wears crescent spectacles with a black brim.

Personality: She is fixated on the number 2. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Nija enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Nija hails from a village terrorized by dire rats. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Nija was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: A deep hatred of dire rats; and someone believes her a fraud

Ideals: Fighting. Flaws: Insane, Hedonist. Bonds: Poor, Enemies. Occupation: Miner

Voice: German accent

Attributes [hide]

Nija Victory, Female Tiefling Warrior 6
Medium (5'7") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 6 (-2)8 (-1)
Skills Persuasion +2, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ella Offund, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her whole body is exceptionally muscular. Her tied-back hair is chestnut. She tend to wears goggles to shield her eyes.

Personality: This woman loves music and to teach people music more than just about anything. She is harsh and unforgiving.

History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Ella was left her mother's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.

Motivation: She seems to be bored by most things; and to find somewhere to settle down

Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Rich, Immigrant, Military. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Ella Offund, Female Gnome Sorcerer 3
Small (3'1") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)7 (-2) 15 (+2)8 (-1)
Skills Arcana +0, Religion +0
Senses Passive Perception 12
Languages Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1600 sp. 1 Magnifying glass. 1 Climber’s kit. 1 Simple lock.


Social Check DCs


Naill Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his longbow. His hair is blonde and curly. His fierce hazel eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Naill is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he's looking for his big break

Ideals: Gifted. Bonds: Family, Religious, Adventurer. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Naill Ray, Male Half-Elf Warlock 5
Medium (5'5") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 9 (-1)16 (+3)
Skills Arcana +4, Intimidation +6
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Gold dragon comb with red garnet eye (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold dragon comb with red garnet eye (1000 gp).


Social Check DCs


Adrie Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many grey ritualistic tattoos. She wears a blue shirt with thin grey vertical stripes and white pants. Her hair is cut close to her head. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult she joined a group advocating for an improvement in Elven conditions. She now mingles about in high society.

Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage

Ideals: Joker, Gifted. Flaws: Racist. Bonds: Rich, Family. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Adrie Koehlanna, Female Elf Fighter 2
Medium (5'2") Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)14 (+2) 8 (-1)18 (+4)
Skills Investigation +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Druidic, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 70 pp.


Social Check DCs

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