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NPC Generator

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Advanced [show]


Dalgal Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of ceremonial daggers on his belt, each one with a topaz on the hilt. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He got into the Mason business at a young age. His childhood dream was to be a Doctor, but he was a colossal failure. He has been saving his money to try and buy his brother's freedom.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and wants to raise his children well

Ideals: Fighting. Flaws: Mundane. Bonds: Family, Job. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Dalgal Deepdelver, Male Dwarf Bard 5
Medium (4'2") Dwarf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 47 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 18 (+4)10 (+0) 7 (-2)11 (+0)
Skills Performance +3, Survival +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp.


Social Check DCs


Ivellios Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, blue cloak. His hair is brown and very short. His green eyes dart from person to person.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He married young, but lost his spouse to goblins. Days after completing his studies, news broke out that his hometown was attacked by goblins. Ivellios was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To be a Bounty Hunter again; and further expansion of business

Ideals: Artistic. Flaws: Antagonistic, Depressed. Bonds: Family, Enemies, Job. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Ivellios Xistsrith, Male Elf Fighter 4
Medium (5'5") Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3, History +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Giant, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 25000 sp. 3 Antitoxin. 2 Holy water.


Social Check DCs


Chay Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. He has a small bristly mustache and wavy blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Chay isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Tailor, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Insomniac. Bonds: Immigrant, Job, Mentor. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Chay Warmwater, Male Halfling Expert 14
Small (3'1") Halfling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 60 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Performance +6, Survival +6
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 2000 gp. Citrine (60 gp). Moss agate (5 gp). Aquamarine (400 gp). Rhodochrosite (5 gp). Aquamarine (400 gp). Amethyst (150 gp). Tourmaline (150 gp). Golden yellow topaz (400 gp). Moonstone (60 gp). Fiery yellow corundum (1000 gp). Rock crystal (60 gp).


Social Check DCs


Anverth Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of the sun god on his torso. He has a slight overbite and is overall scrawny. His white hair is knotted and matted. This blue eyed northerner is not easily forgotten.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: When he was but 4 years old his parents immigrated from the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Mercenary like his father before him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor

Flaws: Insane. Bonds: Job, Criminal record, Immigrant, Military. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Anverth Sympony, Male Gnome Fighter 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)11 (+0) 14 (+2)16 (+3)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Bullseye lantern. 1 Backpack. 1 Crowbar.


Social Check DCs

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