River Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman is dressed in a clean pastel cloak covering her clean studded leather, and a wedding ring on her left hand. She wears her black fur down. Her eyes are yellow and she is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, River embodies much of what other species detest in the Tabaxis. She can't help but pocket interesting objects she comes across
History: Gifted from a young age, River studied abroad. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. River grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did River. She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Criminal record, Rich. Occupation: Soapmaker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 7)
Armor Class 8
Hit Points 83 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 16 (+3) | 17 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Giant, Druidic, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +3
Possessions: 2000 sp. Smoky quartz (20 gp). 1 Minor magic item.
Tordek Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a pastel scarf. He carries with him a set of glaives on his belt, each one with a amber on the hilt. His white hair has been sun bleached extensively. He has gray eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Tordek was raised in a hard working conservative environment. A gifted student he started as a Carter, but he got bored and became a Mercenary. He's also a talented Carter, but doesn't like to broadcast it.
Motivation: To be a Carter again; and sabotage a competitor
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Mercenary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: Jasper (40 gp). Coral (70 gp). Smoky quartz (40 gp). Star rose quartz (40 gp). 1 Minor magic item.
Eberdeb Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light blue in addition to tight pants. His brown hair is cut short. His amber eyes peer out from beneath his top blue hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the north his family was never financially stable. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's in love; and he would like to get married and retire
Ideals: Gifted, Entrepeneur. Bonds: Poor, Immigrant, Has a crush. Occupation: Seamstress
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 12)
Armor Class 13
Hit Points 58 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Druidic, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 3000 gp. Rock crystal (30 gp). Brown-green garnet (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Karash Oakes, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many blue ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a top hat to hide his balding. His gray eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Karash was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Sabotage a competitor; and marry his sister to traveling adventurers
Flaws: Antagonistic, Impulsive. Bonds: Family, Enemies, Job. Occupation: Architect
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 9)
Armor Class 10
Hit Points 66 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 500 gp. Lapis lazuli (5 gp). Aquamarine (500 gp). White opal (600 gp). Moss agate (5 gp). Lapis lazuli (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!

