Kody Anderton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He loves telling others what to do and how they should feel about things. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Doesn't want to be a Guard and was forced into it by his family; and he has money and likes to spend it
Ideals: Entrepeneur, Opinionated. Bonds: Immigrant, Family, Rich. Occupation: Guard
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Sardonyx (70 gp).
Henry Springfield, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a faded coat and loose pants complete with broad hat. He has a long golden beard with little hanging trinkets. His green eyes lackadaisically let the world flow into them.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He hasn't been sleeping well lately.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Athletic. Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Slave. Occupation: Cook
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 98 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 17 (+3) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll, Infernal
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
Possessions: 1400 gp. Red spinel (160 gp). White opal (400 gp). Chalcedony (50 gp). Aquamarine (1400 gp). Azurite (13 gp). Golden yellow topaz (1400 gp). Obsidian (13 gp). Rock crystal (50 gp). Rhodochrosite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kody Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a violet shirt with thin grey vertical stripes and yellow pants. His red hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Kody speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to loving parents in a slum to the west. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Adventurer, Poor. Occupation: Locksmith
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 12)
Armor Class 12
Hit Points 75 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kallista Failure, Female Tiefling [Permalink]
Personal [hide]
Description: She typically wears green cloth garments or leather armor. She carries with her a set of glaives, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She has styled her chestnut hair well, parting it to the right. Her otherwise smooth face is marked with small tiny scars.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is obsessed with a lost civilization.
History: She is a Lamia in disguise. One day when Kallista was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Kallista was heart-stricken from the event, and her mother started working long hours to provde for them. She has dedicated herself to building a better kind of golem.
Motivation: She desires power and/or immortality; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Fighting. Flaws: PTSD. Bonds: Job, Adventurer, Family. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 17)
Armor Class 12
Hit Points 120 (17d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
Possessions: 400 pp. Alexandrite (700 gp). Brown-green garnet (100 gp). Blue star sapphire (1400 gp). Silver pearl (100 gp). Tourmaline (100 gp). Alexandrite (700 gp). Alexandrite (700 gp). Golden yellow topaz (700 gp). Smoky quartz (70 gp). Zircon (70 gp). Alexandrite (700 gp). Golden yellow topaz (700 gp). Golden pearl (100 gp). Golden yellow topaz (700 gp). 1 Medium magic item.
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