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Advanced [show]


Whurdred Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears dark leathers with embroidery. Her black hair is drawn into a tight pony tail with a cross scrunchie. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born in the south, but her parents moved at a very young age to the north. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Whurdred took refuge in the old dungeon and found the beat up shield and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the south.

Ideals: Disciplined, Entrepeneur. Flaws: Insane. Bonds: Immigrant, Nature. Occupation: Engraver

Voice: Farmer accent

Attributes [hide]

Whurdred Silveraxe, Female Dwarf Rogue 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 47 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)19 (+4) 9 (-1)5 (-3)
Skills Animal Handling +3, History +8
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Goblin, Auran, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 3000 gp. Aquamarine (1300 gp). Chalcedony (30 gp). Zircon (30 gp). Jade (160 gp). Hematite (15 gp). Golden yellow topaz (1300 gp). Silver pearl (160 gp). Brown-green garnet (160 gp). Jacinth (3000 gp). Tourmaline (160 gp).


Social Check DCs


Two Llamas Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur is greying and his face has many wrinkles. His eyes are a pleasant yellow.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Two Llamas lived on a farm with his mother, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a engraver and was forced into it by his family

Ideals: Entrepeneur, Optimist. Bonds: Nature, In love, Family. Occupation: Engraver

Voice: Speaks like tongue is numb

Attributes [hide]

Two Llamas Of Ale, Male Tabaxi Sorcerer 8
Medium (5'10") Tabaxi, Lawful Evil (CR 8)
Armor Class 11
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)8 (-1) 14 (+2)12 (+1)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp. Red-brown spinel (40 gp). Tiger eye turquoise (5 gp). Peridot (30 gp). Tiger eye turquoise (5 gp). 1 Minor magic item.


Social Check DCs


Nicholas Clive, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a green scarf. He is portly but not overly obese. His chestnut hair is kept up in a ponytail inside a top hat. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a very good compulsive liar and kleptomaniac.

History: Nicholas was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is wracked by social anxiety; and to clean up the streets

Flaws: PTSD, Fearful. Bonds: Guardian, Criminal record, Job. Occupation: Bellfounder

Voice: Russian accent

Attributes [hide]

Nicholas Clive, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 16 (+3)17 (+3)
Skills Athletics +2, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Banded agate (8 gp). Hematite (8 gp). Deep blue spinel (500 gp).


Social Check DCs


Melech Dread, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears light armors faded through time and improper care. His red hair is knotted and matted. His eyes are a pleasant black.

Personality: Always inclined to offer people food he seems plenty friendly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Melech was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Melech fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Bonds: Poor, Military. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

Melech Dread, Male Tiefling Warrior 6
Medium (6'7") Tiefling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 31 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills History +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0

Possessions: 900 gp. Lapis lazuli (9 gp). Deep green spinel (40 gp). Black opal (1000 gp). Obsidian (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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