Nora Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a long, white cloak. She has brown hair. She has a tattooed face.
Personality: She is almost excessively polite to everyone, even when angry. She always tries to repair and not replace. It was this mentality that drove her into the Ploughman business.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Ploughman. She inherited the family business which she has now maintained for 3 years.
Motivation: She wants to meet her childhood hero; and sabotage a competitor
Ideals: Persistence, Gifted. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Ploughman
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Lorilla Gummen, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a blue coat over a green low-cut shirt, and a small hat upon her head. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. This violet eyed northerner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Lorilla embodies much of what other species detest in the Gnomes. She is harsh and unforgiving.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lorilla took refuge in the large cave and found the beat up mace and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and seeks redemption
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Criminal record. Occupation: Fletcher
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Gnoll, Infernal
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: Bloodstone (40 gp). Tiger eye turquoise (11 gp).
Flame Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses in pastel turtlenecks beneath a red coat with black slacks, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. She has cinnamon fur. Her face is covered beneath a completely black helmet.
Personality: She is happy with her job as a Soapmaker. She turns her eye from what people do, preferring to live and let live. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born in a small village she learned the ways of the warrior from her mother. She worked as a nervous Soapmaker and found it very stressful. Since then, she has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Optimist, Fighting. Bonds: Job, In love. Occupation: Soapmaker
Voice: Uses sign language
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Evil (CR 12)
Armor Class 12
Hit Points 89 (12d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Obsidian (7 gp). Star rose quartz (20 gp).
Gildmak High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has black hair. He wears a mask on his face.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He plays an instrument quite well.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Racist, Shy. Bonds: Rich, Criminal record. Occupation: Stylist
Voice: Pronounces O like U
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 14)
Armor Class 16
Hit Points 70 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 20 (+5) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 4d6-1, Ranged +10 / 4d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 |
Possessions: 800 pp. Aquamarine (1300 gp). Fire opal (800 gp). Deep blue spinel (1300 gp). Star rose quartz (50 gp). Blue star sapphire (800 gp). Deep blue spinel (1300 gp). Onyx (50 gp). Deep green spinel (50 gp). Star rose quartz (50 gp). Silver pearl (50 gp). Eye agate (9 gp). Smoky quartz (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!


