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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Shax Weary, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed mace, just in case, and a wedding ring on her right hand. Her long black hair is drawn into a two foot long braid. Her red eyes dart from person to person.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Shax studied abroad. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Gifted, Persistence. Flaws: Fearful. Bonds: In love, Nature. Occupation: Bellfounder

Voice: Relaxed voice

Attributes [hide]

Shax Weary, Female Tiefling Monk 3
Medium (5'2") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)14 (+2) 15 (+2)16 (+3)
Skills Performance +5, Stealth +1
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Heather Mitchell, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a yellow costume with the symbols of strength on her torso. She has a long black ponytail with little hanging trinkets. She wears round tiny glasses practically rammed into her face.

Personality: She is calm most of the time but flees social interaction. She is able to fit into much smaller and tighter spaces than normal.

History: She was raised in a island tribe. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: A need for knowledge about a nearby landmark; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Adventurer, Military. Occupation: Armorer

Voice: Pronounces difficult words wrong

Attributes [hide]

Heather Mitchell, Female Half-Elf Sorcerer 5
Medium (4'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 12 (+1)15 (+2)
Skills Performance +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Terran, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traulam Caphaxath, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears skinny pants and wears a violet and blue robe with the hood down. She wears a wide-brimmed hat to cover her moderate length golden hair. Her eyes are green and she is always smoking a pipe.

Personality: She dislikes all the random violence that takes place in the west. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Sellsword mother left her crippled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is not mentally stable, and does not behave rationally; and to reunite with her old friends

Ideals: Pacifist. Flaws: Antagonistic, Disease, Insane. Bonds: Adventurer. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Traulam Caphaxath, Female Half-Elf Bard 2
Medium (5'0") Half-Elf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)16 (+3) 18 (+4)14 (+2)
Skills Investigation +5, Sleight of Hand +0
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Gnome, Halfling
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 200 gp.


Social Check DCs


Thoradin Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a grey suit, green shirt, and pastel tie. He wears a small hat to cover his moderate length blonde hair. His hazel eyes peer out from beneath his small grey hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Philantrophist. Flaws: Fearful. Bonds: Religious, Mentor, Adventurer. Occupation: Doctor

Voice: High pitched, excited

Attributes [hide]

Thoradin Loderr, Male Dwarf Bard 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)9 (-1) 8 (-1)15 (+2)
Skills History +1, Persuasion +4
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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