Kasdeya Subtlety, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green costume with the symbols of magic on her torso. She carries with her a set of lances on her belt, each one with a jet on the hilt. She sports a flattop hair cut. Her eyes are black.
Personality: She has a massive crush on the younger sibling of the Miller who has hired her part-time. She has a minor phobia of water and hates getting wet.
History: She was raised in a white middle class family as the only child. Her homeland was ravaged by war and she spent much of her life rebuilding it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kasdeya fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels threatened by others; and she's attracted to the pc
Ideals: Fighting. Flaws: Fearful, Mundane, PTSD. Bonds: Has a crush. Occupation: Miller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 400 gp. Zircon (60 gp). Deep blue spinel (300 gp). Coral (40 gp). Red garnet (40 gp). 1 Minor magic item.
Tree Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing the road beaten gear of a warrior. He keeps his red fur in a flapper bob. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting, Athletic, Entrepeneur. Flaws: Fearful, Mundane. Bonds: Criminal record. Occupation: Seamstress
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 51 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 17
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
Possessions: 15000 sp. Moonstone (30 gp). Golden yellow topaz (1500 gp). Obsidian (16 gp). Golden pearl (70 gp). Aquamarine (1500 gp). Red spinel (70 gp).
Avice Wilberforce, Female Human [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She sports a flattop hair cut. Her otherwise smooth face is marked with small tiny scars.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: A powerful slaver made her what she is. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Map Maker. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is compelled to act according to her religious beliefs; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Job, Religious. Occupation: Map Maker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 30 pp.
Morg Wellington, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'8" western man, he prefers to wear black pants and tee shirts. His hair is always cut to a buzz. He has a dull look in his blue eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the west to a Fletcher, Morg learned a great deal about his mother's area of expertise. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has achieved small success as a Fletcher.
Motivation: To unite with his brother; and someone believes him a fraud
Ideals: Optimist. Bonds: Job, Criminal record, Family, Enemies. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Aquan, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
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