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Anverth Turen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has a moderate pudge and is not very fit. His chestnut hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Interpreter. A true patriot, Anverth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Interpreter business at a young age. In his youth he was a Server, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He inherited the family business which he has now maintained for 9 years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor

Ideals: Fighting. Flaws: PTSD. Bonds: Job, Military, Enemies. Occupation: Interpreter

Voice: Posh accent

Attributes [hide]

Anverth Turen, Male Gnome Aristocrat 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)15 (+2) 14 (+2)11 (+0)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gimble Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy red hair. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gimble took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur, Joker, Fighting. Bonds: Nature, Slave. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gimble Gummen, Male Gnome Aristocrat 3
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)15 (+2) 17 (+3)11 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 18000 cp.


Social Check DCs


Osah Fate, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her kukri. She is muscular with a powerful set of arms. Her black hair is lengthy. Her silver eyes have a joyful gleam in them most of the time.

Personality: She has a massive crush on the younger sibling of the Armorer who has hired her part-time. She is harsh and unforgiving.

History: From birth she was tutored by a cruel and relentless mentor. Through the years after Osah was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Osah's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants her loneliness to end; and she's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Has a crush, Mentor. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Osah Fate, Female Tiefling Paladin 2
Medium (6'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)17 (+3) 8 (-1)17 (+3)
Skills Animal Handling +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 390 gp.


Social Check DCs


Philomena Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears baggy red pantaloons and a grey scarf. Beneath her clothing is a huge mess of scar tissue. Her hair is long and blonde with streaks of red, and is pulled back with small red clips. This gray eyed westerner is not easily forgotten.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a logical person and will generally grow upset if things defy logic and science.

History: Philomena hails from a village terrorized by drow. Philomena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To share knowledge with the world; and several ex partners dislike her way of doing things and want revenge

Ideals: Optimist, Logical. Bonds: Slave, Enemies, Nature. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Philomena Jamjar, Female Halfling Warrior 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3

Possessions: 50000 cp. Obsidian (16 gp). Moonstone (80 gp). Aquamarine (1000 gp). Blue star sapphire (400 gp).


Social Check DCs

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