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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Uzza Rumor, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she sports black clothing, slightly heavier than average wear. She sports a flattop hair cut. She wears large thick round spectacles.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born at the edge of vast mountains. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carpenter. She then took over the family business and is one of the better Carpenter for hire.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Gifted, Justice, Impeccable. Bonds: Nature, Job. Occupation: Carpenter

Voice: Hollow voice

Attributes [hide]

Uzza Rumor, Female Tiefling Rogue 8
Medium (5'0") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 30 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)16 (+3) 11 (+0)7 (-2)
Skills Investigation +6, Nature +6
Senses Passive Perception 10
Languages Common, Orc, Giant, Infernal
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ermina Marlee, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. She has a very tight haircut. She is baby faced.

Personality: She is calm most of the time but flees social interaction. She would rather hide behind her crafts than deal with other people.

History: She was born several months after her father was called into army service. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has built up a small fortune and can afford her own way.

Motivation: She is unsatisfied with her job; and expand her business

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Military, Job. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ermina Marlee, Female Human Rogue 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 16 (+3)16 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Deep green spinel (50 gp). White pearl (50 gp).


Social Check DCs


Philomena Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears rags and sports a simple walking cane. She has styled her blonde hair well, parting it to the right. Her hazel eyes peer out from beneath her small white hat.

Personality: She is overprotective of those who hire her services. She believes the world needs to unite to get rid of dire rats once and for all.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want her driven away.

Ideals: Athletic. Flaws: PTSD. Bonds: Poor, Guardian, Enemies, Slave. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Philomena Kettlewhistle, Female Halfling Monk 7
Small (3'1") Halfling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 8 (-1)14 (+2)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Georgina Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'9" when asserting herself. Her blonde hair is kept up in a ponytail inside a small hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a pair of adventurers, Georgina grew up listening to her father's many stories. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was always very intelligent and has formed a secret society of specialists.

Motivation: Obtaining odd cultural Elven artifacts is her passion; and meet up once more with her childhood friend

Ideals: Entrepeneur. Flaws: Secretive, Hedonist, Fearful. Bonds: Adventurer. Occupation: Sage

Voice: Soft and melodious

Attributes [hide]

Georgina Greenleaf, Female Halfling Rogue 3
Small (2'9") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)17 (+3) 12 (+1)10 (+0)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Auran, Celestial, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp.


Social Check DCs

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