Kilvar Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His brown hair is still thick. His eyes are green and he is always smoking a pipe.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To pay off his debts; and to end his boredom
Ideals: Gifted. Flaws: Mundane, Disease. Bonds: Rich, Debt. Occupation: Carter
Voice: Gruff and masculine
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 18 (+4) | 6 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Silver holy symbol. 1 Hourglass.
Theren Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. He keeps his long silver hair kept up in a rat tail. His blue eyes are passionate and lively.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Theren was born in the east. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. Since then, he has sought to make the best of life.
Motivation: To reunite with his old friends; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Opinionated, Optimist, Persistence. Bonds: Job, Adventurer. Occupation: Sailor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 7 (-2) | 5 (-3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 90 gp.
Tyna Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her skin is fair and her fingers are delicate and long. Her hair is cut close to her head. She is baby faced.
Personality: Her tongue was cut out and she uses sign language. Tyna is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: The child of western immigrants she idolized her father. One day when Tyna was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Tyna was heart-stricken from the event, and her mother started working long hours to provde for them. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her spouse's relatives view her with great suspicion; and she feels threatened by others
Flaws: Disease, PTSD, Fearful. Bonds: Family, Immigrant. Occupation: Sailor
Voice: Hissing voice
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30000 cp. Malachite (12 gp).
Mary Ramsey, Female Human [Permalink]
Personal [hide]
Description: She wears grey leather gloves, a grey jacket, and tight pants. She carries with her a set of halberds, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her silver hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the east. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Barkeep.
Motivation: Balancing her hectic life and new Barkeep responsibilities is difficult; and she has a crush on the local sculptor
Ideals: Fighting. Bonds: Adventurer, Immigrant, Job, Has a crush. Occupation: Barkeep
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!


