Anverth Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying golden hair a little too much giving a sharp golden color. He has several tiny emerald earrings on each ear.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is skeptical of what others tell him and is slow to trust.
History: The child of southern immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Mason
Voice: Posh accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp. Peridot (20 gp). Lapis lazuli (11 gp).
Baradad Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple black robe with red stripes complete with hood. His brass crest is kept up in a ponytail inside a deerstalker hat. He has several tiny sapphire earrings on each ear.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the south to a Miller, Baradad learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.
Motivation: He has a crush on the local Merchant; and he's looking for his big break
Ideals: Gifted. Bonds: Rich, Has a crush, Adventurer, Job. Occupation: Miller
Voice: Slurs words
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 6 (-2) | 14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Giant, Draconic
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Light wooden shield.
Glim Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a card on it. His moppish silver hair is in a traditional bowl cut. This hazel eyed westerner is not easily forgotten.
Personality: He is witty, but his monotone delivery comes off as unnerving He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. While studying, he fell in love. They married and had a daughter. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Glim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Joker, Artistic, Fighting. Flaws: Shy, Fearful. Bonds: In love. Occupation: Merchant
Voice: Eastern European accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 24 (8d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +5
Possessions: 800 gp. Peridot (50 gp). Black opal (500 gp). Iolite (50 gp). Golden yellow topaz (1200 gp). Deep blue spinel (1200 gp). Iolite (50 gp). 1 Minor magic item.
Vadania Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She has a slight overbite and is overall scrawny. With wild blonde hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. The war was a terrible time for her, and Vadania does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and she feels kind of lost in life
Ideals: Philantrophist, Logical. Flaws: Antagonistic, Depressed. Bonds: Military. Occupation: Knight
Voice: Relaxed voice
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 58 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Elven, Terran, Dwarven
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Aquamarine (900 gp). Freshwater pearl (11 gp). Rose (40 gp). Coral (140 gp). Bloodstone (40 gp). Banded agate (11 gp). Black pearl (900 gp). Aquamarine (900 gp). Hematite (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!

