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NPC Generator

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Advanced [show]


Resh Bradly, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. He has shaved his head bald. He has a dull look in his violet eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Flaws: Impulsive. Bonds: Poor, Family, Military. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Resh Bradly, Male Half-Orc Cleric 10
Medium (6'5") Half-Orc, Chaotic Good (CR 10)
Armor Class 10
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)7 (-2) 10 (+0)11 (+0)
Skills Nature +2, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: Blue star sapphire (1500 gp). Banded agate (15 gp). Deep blue spinel (800 gp). Jet (150 gp).


Social Check DCs


Traubon Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His whole body is exceptionally muscular. His black hair is lengthy. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, Traubon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He became a Gardener soon after.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Flaws: Antagonistic, Depressed. Bonds: Immigrant, Job, Mentor. Occupation: Gardener

Voice: Speaks with a cold

Attributes [hide]

Traubon Gorunn, Male Dwarf Expert 11
Medium (4'4") Dwarf, True Neutral (CR 11)
Armor Class 11
Hit Points 54 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Deception +6, Insight +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1200 gp. Hematite (4 gp). Sard (80 gp). Freshwater pearl (4 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. He has styled his silver hair well, parting it to the left. His eyes are a pleasant silver.

Personality: He never swears and excessively uses polite adverbs when speaking. He also has developed a complete distrust of the Weaver profession.

History: Born to a poor family in the city he treasured whatever gifts he got. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Since then, he has sought to make the best of life.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Optimist. Flaws: PTSD. Bonds: Poor, Job, Family. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Raam Wisdom, Male Tiefling Rogue 1
Medium (6'7") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 14 (+2)19 (+4)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 700 sp. 1 Silk rope.


Social Check DCs


Nedda Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She sports white clothing, slightly heavier than average wear. Her black hair is thinning but still full. She has hazel eyes and a white hat with a green feather.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born on a small isolated farm. Her mother was very strict, and drilled into her lessons on being the perfect lady. Being a Banker kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Impeccable, Optimist. Bonds: Nature, Criminal record, Religious. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Nedda Fastfoot, Female Halfling Cleric 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 130 gp. 1 Banded mail.


Social Check DCs

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