Kasdeya Nowhere, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'5". She wears loose pants and a collared shirt complete with sweater beneath her coat, and her gloved hand is found clutching a crossbow. She wears a wide-brimmed hat to hide her balding. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Kasdeya was raised in a hard working conservative environment. Her mother had invested heavily in several trade routes and wanted her to inherit them. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She feels threatened by others; and she has money and likes to spend it
Ideals: Passionate. Flaws: Fearful. Bonds: Adventurer, Job, Rich. Occupation: Bowyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points -9 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 3 (-4) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 500 gp. Blue star sapphire (1100 gp). Rich purple corundum (1100 gp). Malachite (14 gp). Amethyst (40 gp).
Zanna Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her moppish auburn hair is in a traditional bowl cut. Her eyes are likewise amber.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has never given up on her poetry dream.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Mundane. Bonds: Poor, Military. Occupation: Crown-heir
Voice: Loud with bravado
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Two Llamas Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She usually wears her pastel robe and has her monstrous two handed axe always slung over her shoulder. Her black fur is lengthy and is close to two feet long. Her blue unseeing eyes seem to look past you.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She always tries to repair and not replace. It was this mentality that drove her into the Healer business.
History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Two Llamas was left her father's suit of armor and trained in its use and care. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and she is content
Ideals: Athletic, Persistence. Flaws: Disease, Mundane. Bonds: Military. Occupation: Healer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 11000 sp. Golden yellow topaz (500 gp). Violet garnet (500 gp). Alexandrite (500 gp). Aquamarine (500 gp).
Varis Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears dark leathers with embroidery. His left leg appears badly burned and disfigured. He keeps his long white hair kept up in a rat tail. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. A freak accident while working with his Sculptor mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Varis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Someone believes him a fraud.
Ideals: Justice. Flaws: Disease. Bonds: Religious, Enemies. Occupation: Masseuse
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 700 gp. Onyx (40 gp). Fiery yellow corundum (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


