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NPC Generator

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Advanced [show]


Maynild Dalton, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her tied-back hair is golden. She is baby faced.

Personality: She snorts whenever she laughs or is feeling confident. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: She was born in the east, but her parents moved at a very young age to the north. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.

Motivation: Wants to raise her children well.

Ideals: Athletic, Artistic. Bonds: Family, Immigrant, Rich. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Maynild Dalton, Female Human Aristocrat 11
Medium (5'2") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 77 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Investigation +6, Stealth +4
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: Gold and ruby ring (7000 gp). A roughly beaten golden orb (70 gp). A small bag of saffron. (80 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Spice Merchant uniform. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Kilvar Loderr, Male Dwarf Paladin 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)5 (-3) 15 (+2)11 (+0)
Skills Nature -1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 sp. Deep green spinel (60 gp).


Social Check DCs


Donaar Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fighting clothing, which leaves very little to the imagination. He wears his green crest up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to make almost anything out of random pieces of junk.

History: When he was but 4 years old his parents immigrated from the west. His parents enrolled him in a Bard school at a young age so that he could practice his necromantic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Immigrant. Occupation: Performer

Voice: Uses lots of figures of speech

Attributes [hide]

Donaar Hshhsstoroth, Male Dragonborn Bard 14
Medium (6'2") Dragonborn, Neutral Evil (CR 14)
Armor Class 12
Hit Points 49 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)10 (+0) 12 (+1)8 (-1)
Skills Medicine +6, Nature +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vonbin Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in grey turtlenecks beneath a yellow coat with green slacks. He has a long red beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He is a great chef.

History: His parents moved while he was still in utero so he is the first generation to be born here. His arcane abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Gifted, Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Vonbin Strakeln, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 sp.


Social Check DCs

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