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NPC Generator

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Advanced [show]


Orryn Offund, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars. He carries with him a set of shortspears on his belt, each one with a emerald on the hilt. His chestnut hair, when down, is lengthy. He has several tiny emerald earrings on each ear.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He never wears the same outfit twice, unless he absolutely has to.

History: The child of southern immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered poetry. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Fighting, Passionate, Artistic. Bonds: Rich, Immigrant. Occupation: Healer

Voice: Smooth and feminine

Attributes [hide]

Orryn Offund, Male Gnome Aristocrat 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 9 (-1)7 (-2)
Skills Athletics +3, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Fonkin Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. His green eyes have a joyful gleam in them most of the time.

Personality: He never swears and excessively uses polite adverbs when speaking. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Masseuse arts, while his father instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur, Optimist. Bonds: Military, Rich, Job. Occupation: Masseuse

Voice: High pitched and raspy

Attributes [hide]

Fonkin Munggen, Male Gnome Sorcerer 8
Small (3'2") Gnome, Lawful Good (CR 8)
Armor Class 12
Hit Points -3 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 5 (-3)11 (+0) 15 (+2)15 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 50000 cp. Chrysoberyl (160 gp). Carnelian (50 gp). Rhodochrosite (6 gp). Emerald (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of magic on his torso, and carries monstrous two handed axes. He wears his brown fur down. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with finding treasure.

History: Gifted from a young age, Pelt studied abroad. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Money/treasure.

Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Adventurer, Rich. Occupation: Knight

Voice: Strong lisp

Attributes [hide]

Pelt Thundercloud, Male Tabaxi Adept 12
Medium (5'0") Tabaxi, True Neutral (CR 12)
Armor Class 14
Hit Points 27 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 9 (-1)16 (+3) 15 (+2)17 (+3)
Skills Arcana +7, History +7
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Infernal
Attacks Melee +8 / 3d10+4, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 34000 sp. Hematite (4 gp). Azurite (4 gp). Silver pearl (110 gp). Jasper (40 gp). Tourmaline (110 gp). Star ruby (400 gp). Chrysoberyl (110 gp). Star ruby (400 gp). Deep blue spinel (1000 gp). Black star sapphire (400 gp).


Social Check DCs


Thea Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 2'11" and wears a fine chain shirt which she covers with red colored cloaks and clothing. Her left hand appears badly burned and disfigured. Her hair is greying and her face has many wrinkles. This brown eyed southerner is not easily forgotten.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She has been saving her money to try and buy her brother's freedom.

Motivation: Halfling compassion; and find a way to reverse the transformation of her brother

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Family. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Thea Warmwater, Female Halfling Commoner 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 5 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 7 (-2)9 (-1) 18 (+4)11 (+0)
Skills Intimidation +3, Perception +7
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 4000 sp.


Social Check DCs

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