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NPC Generator

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Advanced [show]


Sarai Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a white and green robe with the hood down. Her brown hair is kept up in a ponytail inside a Stetson hat. Her gray eyes lackadaisically let the world flow into them.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: She was born in the west. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She left for the west, certain she would find work there.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture

Ideals: Optimist, Artistic. Bonds: Family, Immigrant, Criminal record. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Sarai Brightmoon, Female Halfling Cleric 5
Small (3'1") Halfling, Neutral Evil (CR 5)
Armor Class 15
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)9 (-1) 15 (+2)14 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: Just what you see.


Social Check DCs


Williamina Watson, Female Human [Permalink]

Personal [hide]

Description: She wears a grey coat over a green low-cut shirt, and a wide-brimmed hat upon her head. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears a wide-brimmed hat to hide her balding. Her face is covered beneath a completely black helmet.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She got into the Fisher business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fisher. She has worked as a Fisher like her mother before her.

Motivation: Wants a kiss; and wants her loneliness to end

Ideals: Artistic, Philantrophist. Bonds: Job, Has a crush. Occupation: Fisher

Voice: Scottish accent

Attributes [hide]

Williamina Watson, Female Human Commoner 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)6 (-2) 15 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Ar-Gul Ryland, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is white. He has green eyes and a white hat with a tan feather.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ar-Gul grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ar-Gul. Days after completing his studies, news broke out that his hometown was attacked by drow. Ar-Gul was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Criminal record, Enemies. Occupation: Stableman

Voice: Booming voice

Attributes [hide]

Ar-Gul Ryland, Male Half-Orc Aristocrat 4
Medium (6'9") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 2 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 3 (-4)13 (+1) 13 (+1)10 (+0)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 47000 sp. Emerald (1200 gp). Blue quartz (6 gp). 1 Minor magic item.


Social Check DCs


Eloise Winterbourne, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her golden hair is heavily combed to the right. She wears a mask on her face.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: She comes from a rich southern family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Guardian, Enemies, Rich, Adventurer. Occupation: Body Guard

Voice: Low and grunting

Attributes [hide]

Eloise Winterbourne, Female Human Commoner 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)11 (+0) 8 (-1)15 (+2)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 40 gp.


Social Check DCs

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