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NPC Generator

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Advanced [show]


Tree Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His beige fur is heavily combed to the right. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family He dropped out of school before completing his studies. He now spends his time doing works of charity.

Motivation: He has comitted a past crime that haunts him to this day; and to share knowledge with the world

Ideals: Philantrophist, Logical. Bonds: Poor, Criminal record. Occupation: Knight

Voice: Ums and uhs a lot

Attributes [hide]

Tree Timber, Male Tabaxi Expert 12
Medium (6'5") Tabaxi, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 86 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)8 (-1) 13 (+1)7 (-2)
Skills Performance +2, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: 200 pp. Aquamarine (1000 gp). Jet (100 gp). Iolite (80 gp).


Social Check DCs


Nedda Underbough, Female Halfling [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across her face, she prefers to wear red clothing when she does not wear armor. Her hair, while still mostly black, has prominent grey streaks. She wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Doctor. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she is compelled to act according to her religious beliefs

Flaws: Insomniac, Fearful. Bonds: Religious, Job, Enemies. Occupation: Doctor

Voice: Italian accent

Attributes [hide]

Nedda Underbough, Female Halfling Expert 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Druidic, Dwarven, Sylvan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Sarah Darby, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and dresses like a well dressed Roofer does. She has wavy brown hair. Her eyes, though not visible through her cowl, are gray.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born in the north to a Roofer, Sarah learned a great deal about her father's area of expertise. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: Expand her business; and balancing her hectic life and new roofer responsibilities is difficult

Flaws: Emotional, Insane. Bonds: Job. Occupation: Roofer

Voice: Prounounces S like Z

Attributes [hide]

Sarah Darby, Female Human Sorcerer 11
Medium (5'4") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 47 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2500 gp. Banded agate (14 gp). White opal (500 gp). Blue quartz (14 gp). Sardonyx (40 gp). Red spinel (100 gp). Aquamarine (300 gp). Obsidian (14 gp). Aquamarine (300 gp). White pearl (100 gp). Citrine (40 gp). 1 Minor magic item.


Social Check DCs


Menny Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair, while still mostly golden, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.

Personality: Prone to second guessing herself, she comes off as nervous. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Menny grew up listening to her father's many stories. Her father was very strict, and drilled into her lessons on being the perfect lady. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Meet up once more with her childhood friend; and wants to work out more often

Ideals: Athletic, Justice, Impeccable. Flaws: Shy. Bonds: Adventurer. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

Menny Horcusporcus, Female Gnome Commoner 3
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 4 (-3)10 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp.


Social Check DCs

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