Alain Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her auburn hair is knotted and matted. She is baby faced.
Personality: She dislikes all the random violence that takes place in the south. She takes great joy in being the best Interpreter in town.
History: Born in the south her family was never financially stable. There was a wharf not far from home where she often wandered off to fish. She then took over the family business and is one of the better Interpreter for hire.
Motivation: Wants to open a new tavern; and marry her sister to traveling adventurers
Ideals: Pacifist. Bonds: Poor, Job, Nature, Family. Occupation: Interpreter
Voice: Whispers
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 4)
Armor Class 14
Hit Points 37 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: Zircon (60 gp).
Kelter Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a warhammer on his belt. He carries with him a set of warhammers on his belt, each one with a jet on the hilt. His black hair is cut short. He wears large thick round spectacles.
Personality: He hates drow. He views them as having robbed his home of its proper glory. Energy wise he seems alert and responsive.
History: Born in the south his family was never financially stable. His mother was a soldier and died while he was still young. Kelter was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge; and someone believes him a fraud
Ideals: Fighting, Professionalism. Bonds: Enemies, Poor, Military. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 73 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 11 (+0) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Aquan, Sylvan, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 |
Possessions: 6000 gp. Fire opal pendant on a fine gold chain (2000 gp). Large well-done wool tapestry (500 gp). 1 Medium magic item.
Alice Erenaeth, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a yellow armored body suit, with a simple red line shooting up and back down. Her black hair has been sun bleached extensively. She tend to wears goggles to shield her eyes.
Personality: She is extraordinarily eccentric. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born to a pair of adventurers, Alice grew up listening to her mother's many stories. Her homeland was ravaged by war and she spent much of her life rebuilding it. She is searching for what she claims is her rightful reward.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Insane, PTSD. Bonds: Criminal record, Adventurer. Occupation: Seamstress
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 5000 sp. Tiger eye turquoise (13 gp). Peridot (70 gp). Alexandrite (900 gp).
Gormogord Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'4". He wears a simple white robe with brown stripes complete with hood. His silver hair is drawn into a tight pony tail with a card scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Gormogord was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Halfling conditions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and an old rival family wants him found
Ideals: Justice. Flaws: Racist. Bonds: Job, Criminal record, Family. Occupation: Beggar
Voice: Spanish accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 7)
Armor Class 15
Hit Points 28 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 19 (+4) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 700 gp. Black star sapphire (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!


