Uraim Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is typically in his Tanner uniform. His hair is greying and his face has many wrinkles. His fierce green eyes like to dwell on things.
Personality: He is extraordinarily eccentric. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has worked as a Tanner like his mother before him.
Motivation: To be a Stylist again; and he feels that his past leaves him morally obligated to help
Flaws: Insane. Bonds: Job, Rich, Religious, Criminal record. Occupation: Tanner
Voice: Farmer accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 gp.
Volen Kenley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear black pants and tee shirts. Her chestnut hair is cut short with large spiked bangs in the front. Her brown unseeing eyes seem to look past you.
Personality: She acts crazy and hedonistic. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gifted from a young age, Volen studied abroad. Volen was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Volen decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Justice, Gifted. Flaws: Disease, Hedonist. Bonds: Criminal record. Occupation: Healer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 700 gp.
Leaf Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'10". He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his mace. His white fur is kept up in a ponytail inside a Stetson hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a Spice Merchant, his father struggled to pay the bills. His family was turned out during the war. He and his family wandered south to less war torn lands. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Shy, Secretive. Bonds: Poor. Occupation: Glassblower
Voice: Strong lisp
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Jasper (50 gp). Deep green spinel (110 gp). Jade (110 gp). 1 Minor magic item.
Ronk Kent, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is always cut to a buzz. His brown unseeing eyes seem to look past you.
Personality: Ronk is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Ronk hails from a village terrorized by goblins. Ronk liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A rival would like him out of the picture; and someone believes him a fraud
Ideals: Extrovert. Flaws: Disease. Bonds: Rich, Enemies, Nature, Criminal record. Occupation: Detective
Voice: Italian accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 9)
Armor Class 11
Hit Points 89 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 17 (+3) | 6 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 1100 gp. Peridot (30 gp). Peridot (30 gp). Fire opal (800 gp). Red garnet (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

