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Advanced [show]


Godfrey Wing, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Sculptor does. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He has always had a great fascination with Dragonborn culture. He is able to make almost anything out of random pieces of junk.

History: He was raised in a desert tribe. After coming to the age of reason, Godfrey took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Racist. Bonds: Job, Immigrant, Nature. Occupation: Sculptor

Voice: Hollow voice

Attributes [hide]

Godfrey Wing, Male Half-Elf Paladin 14
Medium (5'5") Half-Elf, Chaotic Good (CR 14)
Armor Class 10
Hit Points 98 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Nature +6, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: 5000 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Old masterpiece painting (1400 gp). Brass mug with jade inlays (500 gp). Embroidered and bejeweled glove (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Embroidered and bejeweled glove (2000 gp). Gold music box (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).


Social Check DCs


Gurdis Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear grey clothing when she does not wear armor. She is portly but not overly obese. Her moppish red hair is in a traditional bowl cut. Her brown eyes are slightly larger than normal.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is an amazing painter.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Gurdis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gurdis. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has money and likes to spend it; and she desires power and/or immortality

Ideals: Optimist, Gifted. Bonds: Criminal record, Adventurer, Rich. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Gurdis Steelfist, Female Dwarf Wizard 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)13 (+1) 8 (-1)11 (+0)
Skills Deception +2, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 250 gp. 1 Average lock.


Social Check DCs


Mordai Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He carries a battered sword and tarnished sai as well. His blue hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Guardian, Military, Religious. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Mordai Decorum, Male Tiefling Ranger 5
Medium (5'2") Tiefling, Lawful Good (CR 5)
Armor Class 8
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills Nature +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Syllin Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: She wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case, and she perpetually has her lance ready. Her auburn hair is kept up in a ponytail inside a deerstalker hat. Her brown eyes lackadaisically let the world flow into them.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Syllin was born the youngest of three triplets. From there she went from mercenary job to mercenary job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Syllin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She desires power and/or immortality; and she is compelled to act according to her religious beliefs

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Family, Religious. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Syllin Ilphelkiir, Female Elf Wizard 2
Medium (5'2") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)8 (-1) 13 (+1)9 (-1)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp.


Social Check DCs

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