Adelaide Melancon, Female Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this eastern woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is long and golden with streaks of auburn, and is pulled back with small brown clips. Her eyes are violet and catlike.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in the east to a Weaver, Adelaide learned a great deal about her mother's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She now owns her own business.
Motivation: She's looking for her big break; and she'd like to take her coworkers down a peg
Ideals: Athletic, Artistic, Opinionated. Bonds: Adventurer, Job. Occupation: Weaver
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 42 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold and topaz bottle stopper cork (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Portia Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She sports white clothing, slightly heavier than average wear. She is portly but not overly obese. Her brown hair is kept up in a ponytail inside a top hat. Her gray eyes dart from person to person.
Personality: This woman loves singing and to teach people singing more than just about anything. She does not believe in violence as a means to an end. She is a dedicated Tailor but believes her peers are too gung-ho.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in longsword use. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Portia was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Wants to raise her children well; and several ex partners dislike her way of doing things and want revenge
Ideals: Artistic, Pacifist, Fighting. Bonds: Enemies, Family. Occupation: Tailor
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 14 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Terran, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 6000 sp.
Norkruuth Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His copper crest is lengthy and is close to two feet long. His red eyes peer out from beneath his broad green hat.
Personality: Norkruuth wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born blind and as such lacked many opportunities for work. Through the years after Norkruuth was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Norkruuth's father didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Beggar. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss.
Ideals: Disciplined. Flaws: Disease, Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Merchant
Voice: Low and grunting
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Golden yellow topaz (300 gp). 1 Masterwork Common Melee.
Lewis Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: A 4'9" eastern man, he wears light armors faded through time and improper care. His tied-back hair is golden. He is baby faced.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lewis is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Justice, Entrepeneur, Impeccable. Bonds: Job. Occupation: Ruler
Voice: Whispers
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 64 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
Possessions: 800 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


