Burgell Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He carries a battered greatsword and tarnished axe as well. His tied-back hair is chestnut. His green unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Burgell liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Burgell fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety.
Ideals: Fighting. Flaws: Disease, Antagonistic, Fearful, Insomniac. Bonds: Nature. Occupation: Hunter
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. Freshwater pearl (5 gp). Red garnet (70 gp). Red-brown spinel (70 gp). 1 Minor magic item.
Ribbles Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in a clean blue cloak covering his clean studded leather. His moppish red hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of western immigrants he idolized his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted from career to career and currently works as a Architect.
Motivation: Seeks redemption; and retire the richest man in the west
Ideals: Entrepeneur. Bonds: Job, Family, Immigrant, Criminal record. Occupation: Architect
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 64 (10d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 6 (-2) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +2 / 3d6-2, Grapple +5
Possessions: 800 gp. Peridot (60 gp). Blue quartz (5 gp). Amethyst (140 gp). Amethyst (140 gp). Hematite (5 gp). Azurite (5 gp). Chrysoprase (60 gp). Azurite (5 gp).
Percival Fidget, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the west was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.
Motivation: To prove his worth to the world; and money/treasure
Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Immigrant. Occupation: Assassin
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 160 gp.
Dell Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is dressed in a clean red cloak covering her clean studded leather. Her white hair is kept up in a ponytail inside a wide-brimmed hat. Her eyes are likewise brown.
Personality: Her tongue was cut out and she uses sign language. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Dell was born in the east. At a young age she loved to build and create. A freak accident while working with her Body Guard father left her crippled. She has gone from town to town working and never settling down anywhere, but has fallen for a local Body Guard. She hasn't told them the truth, but wants to settle down with them.
Motivation: To reunite with her old friends; and to settle down with her crush
Ideals: Persistence. Flaws: Disease. Bonds: Criminal record, Has a crush, Adventurer. Occupation: Interpreter
Voice: French accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 16
Hit Points 33 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 20 (+5) | 13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp.
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