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NPC Generator

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Advanced [show]


Shamil Turen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue cloak and cross-gartered violet stockings. Her hair is long and auburn with streaks of white, and is pulled back with small blue clips. She has gleaming, smiling blue eyes.

Personality: She can speak with the recently deceased. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to a criminal king-pin and mafia family She helped her mother out around the business and became quite the natural. She has achieved small success as a Weaver.

Motivation: Doesn't want to be a Weaver and was forced into it by her family; and seeks redemption

Ideals: Gifted. Flaws: Secretive. Bonds: Criminal record, Job, Family. Occupation: Weaver

Voice: Switch between two voices

Attributes [hide]

Shamil Turen, Female Gnome Rogue 6
Small (3'3") Gnome, Lawful Evil (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Rose (70 gp).


Social Check DCs


Shifting Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a crossbow on his belt. He carries a battered sword and tarnished crossbow as well. He wears his lavender fur up. He is baby faced.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth he was tutored by a cruel and relentless mentor. Like his father and his brother before him, after school he went straight into learning to become a Fortune-teller. He has taken up work as a Fortune-teller and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Job, Mentor. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Shifting Of Wine, Male Tabaxi Warrior 7
Medium (6'9") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 26 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)12 (+1) 15 (+2)16 (+3)
Skills Acrobatics +6, Arcana +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4

Possessions: 60000 cp.


Social Check DCs


Thiala Wilmont, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many brown ritualistic tattoos. She dresses like a well dressed Painter does. She has moderate length chestnut hair. She has several tiny amethyst earrings on each ear.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She is the product a well kept family trust fund and as such has never really known need. Cursed with vampirism at a very young age, Thiala has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Expand her business.

Flaws: Forgetful, Disease. Bonds: Job, Rich. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Thiala Wilmont, Female Half-Elf Ranger 1
Medium (4'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)9 (-1) 5 (-3)13 (+1)
Skills Perception -1, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs


Millicent Cooper, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she usually wears her grey robe and has her sickle always slung over her shoulder. Her hair, while still mostly black, has prominent grey streaks. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Millicent grew up listening to her mother's many stories. Millicent was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Millicent decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants revenge against gnolls; and she has comitted a past crime that haunts her to this day

Ideals: Fighting. Flaws: Impulsive. Bonds: Adventurer, Criminal record, Enemies. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Millicent Cooper, Female Human Commoner 1
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp.


Social Check DCs

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