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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bertram Beverly, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and carries axes. He has a small bristly mustache and wavy auburn hair. He has a dull look in his hazel eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a ruthless business man, a trait he acquired from his father.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Locksmith like his father before him.

Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Shy, Disease. Bonds: Job. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Bertram Beverly, Male Human Monk 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 17 (+3)11 (+0) 12 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 300 sp.


Social Check DCs


Cairn Victory, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail, and a wedding ring on his left hand. His silver hair is knotted and matted. His gold eyes dart from person to person.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Cairn was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Cairn's father didn't care for him much, and the feeling was mutual. He has never given up on his music dream.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Philantrophist. Flaws: Antagonistic. Bonds: In love, Religious. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Cairn Victory, Male Tiefling Rogue 5
Medium (5'5") Tiefling, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 30000 cp. Tourmaline (160 gp). Violet garnet (1400 gp). Red-brown spinel (160 gp). Hematite (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kellen Welber, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a blue suit, yellow shirt, and black tie. He has a very tight haircut. His eyes are amber and catlike.

Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Interpreter business at a young age. He was an athlete and attended two major summer competitions. He never won. He has taken up work as a Interpreter and fed both sides of the war false information with the goal of increasing casualties.

Motivation: An old rival family wants him found; and expand his business

Ideals: Athletic. Flaws: Impulsive, PTSD. Bonds: Job, Family. Occupation: Interpreter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kellen Welber, Male Gnome Druid 2
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)9 (-1) 13 (+1)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 130 gp.


Social Check DCs


Korinn Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'4" has a big stupid grin on her face most of the time. She is wearing a tight green one piece outfit complete with pants, hood, and a cape. Her crest is cut close to her head. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is a font of random trivia from the lore and stories she has discovered

History: Korinn lived on a farm with her mother, near the main road leading to a nearby town. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has been saving her money to try and buy her sister's freedom.

Motivation: Wants to raise her children well; and find a way to reverse the transformation of her sister

Ideals: Optimist, Logical. Flaws: Addict. Bonds: Family, Criminal record. Occupation: Marshal

Voice: Voice breaks

Attributes [hide]

Korinn Shestendeliath, Female Dragonborn Aristocrat 1
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)16 (+3) 15 (+2)11 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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