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NPC Generator

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Advanced [show]


Agnes Conway, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her chestnut hair is kept up in a ponytail inside a Stetson hat. She has gleaming, smiling green eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She comes from a rich eastern family. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She struck the Merchant job and began her own company from there.

Motivation: She feels kind of lost in life; and to unite with her sister

Ideals: Impeccable, Gifted. Flaws: Depressed. Bonds: Rich, Family, Job. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Agnes Conway, Female Human Fighter 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)8 (-1) 13 (+1)13 (+1)
Skills Religion +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Philomena Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She prefers to wear white pants and tee shirts. Her whole body is exceptionally muscular. She keeps her black hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Sold as a small child to a wizard, Philomena was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Philomena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Wants to raise her children well; and marry her brother to traveling adventurers

Flaws: Secretive. Bonds: Immigrant, Family, Mentor, Nature. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Philomena Goodearth, Female Halfling Druid 3
Small (2'10") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)15 (+2) 13 (+1)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Giant
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Two Llamas Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. He sports a flattop fur cut. His face is covered beneath a completely black helmet.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: Sabotage a competitor; and wants to have a good time and be beloved

Ideals: Artistic. Flaws: Selfish. Bonds: Poor, Immigrant. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Two Llamas Candle, Male Tabaxi Expert 10
Medium (5'9") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 31 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)16 (+3) 7 (-2)9 (-1)
Skills Deception +3, Religion +7
Senses Passive Perception 8
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 20000 sp. Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tethren Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is drawn into a tight pony tail with a skull scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is afraid of women and trembles around them

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Tethren was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic, Shy. Bonds: Rich, Military. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Tethren Loyalty, Male Tiefling Expert 8
Medium (6'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 56 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)7 (-2) 13 (+1)15 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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