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NPC Generator

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Advanced [show]


Lavinia Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and has a large red mantle and cape that has been intricately interwoven into her pastel robe. Her blonde hair, when down, is lengthy. Her eyes are likewise amber.

Personality: This woman loves singing and to teach people singing more than just about anything. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Like her father and her sister before her, after school she went straight into learning to become a Apothecary. She's also a talented Stableman, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Athletic, Artistic. Flaws: Fearful, Antagonistic. Bonds: Job. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Lavinia Smoothhands, Female Halfling Sorcerer 3
Small (2'9") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)14 (+2) 16 (+3)15 (+2)
Skills Deception +4, Insight +5
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aust Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, blue, dusty cloak. He has dyed his greying golden hair a little too much giving a sharp golden color. His amber eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the west. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a criminal king-pin and mafia family Aust was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has recently gotten a pet goose that steals things from people.

Motivation: He seems to be bored by most things; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Pacifist, Philantrophist. Flaws: Mundane. Bonds: Criminal record, Religious. Occupation: Laborer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Aust Xiloscient, Male Elf Druid 7
Medium (5'4") Elf, Lawful Evil (CR 7)
Armor Class 14
Hit Points 18 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Medicine +4, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Kite In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown armored body suit, with a simple white line shooting up and back down. He has dyed his greying lavender fur a little too much giving a sharp lavender color. He has a tattooed face.

Personality: He can speak with the recently deceased. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted druidic powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Gifted. Bonds: Criminal record, Military. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Kite In Woods, Male Tabaxi Barbarian 2
Medium (5'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)14 (+2) 13 (+1)18 (+4)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Nim Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear yellow pants and tee shirts. He has done his best to style his auburn hair to look like a famous performer. He has several tiny amethyst earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Roofer but believes his peers are too gung-ho.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Pacifist. Flaws: Antagonistic, Disease. Bonds: Immigrant, Rich. Occupation: Roofer

Voice: Rolls R's

Attributes [hide]

Nim Gracey, Male Half-Elf Fighter 5
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 100 gp. Aquamarine (1500 gp). Sard (80 gp). 1 Minor magic item.


Social Check DCs

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