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NPC Generator

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Advanced [show]


Zepar Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'3" southern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His dark red hair is lengthy. His red eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: Zepar hails from a village terrorized by orcs. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Racist. Bonds: Enemies, Rich. Occupation: Performer

Voice: Low range voice

Attributes [hide]

Zepar Mockery, Male Tiefling Cleric 7
Medium (5'3") Tiefling, Neutral Good (CR 7)
Armor Class 13
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 110 pp. Brass mug with jade inlays (500 gp). Golden circlet with four aquamarines (2000 gp).


Social Check DCs


Merihim Charity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His silver hair is kept up in a ponytail inside a Stetson hat. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the north his family was never financially stable. He was taken from his home at a very young age. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He is compelled to act according to his religious beliefs; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Bonds: Poor, Enemies, Religious, Slave, Adventurer. Occupation: Bellfounder

Voice: Pronounces O like U

Attributes [hide]

Merihim Charity, Male Tiefling Warrior 8
Medium (5'4") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 58 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)18 (+4) 11 (+0)9 (-1)
Skills Persuasion +2, Religion +7
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Aquan, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1200 gp. Hematite (4 gp).


Social Check DCs


Aramil Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his longsword. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of eastern immigrants he idolized his mother. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: He is greedy.

Flaws: Insane. Bonds: Rich, Immigrant, Family. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Aramil Caerdonel, Male Elf Warlock 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)15 (+2) 10 (+0)8 (-1)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 300 gp.


Social Check DCs


Korinn Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western woman wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her falchion. Her crest is cut close to her head. Her red eyes dart from person to person to random spaces in the air.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a font of random trivia from the lore and stories she has discovered

History: Korinn was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she's attracted to the pc

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Poor. Occupation: Layabout

Voice: growls and snarls, animalistic

Attributes [hide]

Korinn Linxakasendalor, Female Dragonborn Monk 5
Medium (6'3") Dragonborn, Lawful Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)9 (-1) 11 (+0)9 (-1)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 10
Languages
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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