Orryn Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears a well pressed and immaculate suit (or dress). He is tall, broad shouldered and powerfully built. With bright auburn hair and a scraggly beard. His blue eyes are slightly larger than normal.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a brothel owner, Orryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Orryn was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Orryn's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better kind of golem.
Motivation: He is unsatisfied with his job; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Mentor, Job. Occupation: Engraver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 51 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 11 (+0) | 19 (+4) | 9 (-1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. Jet (80 gp).
Ghaliver Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a white poncho over his likewise colored trousers and shirt. His red hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also hits on women, regardless of circumstances.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Ghaliver has worked very hard to control his curse. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's in love; and wants his loneliness to end
Ideals: Athletic. Flaws: Antagonistic, Disease, Insomniac. Bonds: Has a crush. Occupation: Tailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 13)
Armor Class 12
Hit Points 60 (13d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 2000 gp. Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Gold music box (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Large well-done wool tapestry (300 gp). Solid gold idol (300 gp). Solid gold idol (300 gp). Solid gold idol (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bucklal Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He sports a long chestnut beard, and similarly colored long hair. His violet eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Bucklal embodies much of what other species detest in the Halflings. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally; and seeks redemption
Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Criminal record, Nature. Occupation: Seamstress
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Druidic, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Urshar Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears baggy grey pantaloons and a black scarf, and a wedding ring on her right hand. Her hair is short and auburn. Her eyes are likewise green.
Personality: She is overprotective of those who hire her services. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born at the edge of vast plains. While studying, she fell in love. They married and had a daughter. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Urshar never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Wishes to resurrect an old love.
Ideals: Extrovert. Bonds: In love, Poor, Guardian, Nature. Occupation: Courier
Voice: Stutters
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 16 (+3) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 gp. Blue quartz (4 gp). Hematite (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!

