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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Hupe Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is well dressed, constantly wearing a white suit, violet shirt, and tan tie. His whole body is exceptionally muscular. He has shaved his head bald. His hazel eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Hupe studied abroad. His father was a soldier and died while he was still young. Hupe was left his father's suit of armor and trained in its use and care. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker, Gifted. Flaws: Selfish. Bonds: Immigrant, Military. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Hupe Kettlewhistle, Male Halfling Warrior 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 900 sp.


Social Check DCs


River Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His beige fur is thinning but still full. This yellow eyed easterner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a minor phobia of water and hates getting wet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Jeweler father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Flaws: Disease, Fearful, Insomniac. Bonds: Poor. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

River Of Ebony, Male Tabaxi Warlock 3
Medium (5'11") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)11 (+0) 16 (+3)15 (+2)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 100 gp. Peridot (60 gp).


Social Check DCs


Verin Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: She wears just a green suit. She has a moderate pudge and is not very fit. Her purple hair is drawn into a tight pony tail with a card scrunchie. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Verin was born in the west. At a young age she loved to build and create. Verin abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Philantrophist, Persistence. Bonds: Enemies, Adventurer, Job. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Verin Ennui, Female Tiefling Commoner 11
Medium (6'1") Tiefling, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 63 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)16 (+3) 12 (+1)13 (+1)
Skills Deception +5, Religion +7
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Infernal
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 600 gp. Black pearl (500 gp). Sard (50 gp). Star rose quartz (50 gp). Pink pearl (140 gp).


Social Check DCs


Arumawann Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a blue scarf. He is portly but not overly obese. His red hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: Calm and collected, he is a well trained Doctor. He misses his home and complains about the freezing weather, even in summer.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Bonds: Job, Immigrant, Poor, Adventurer. Occupation: Doctor

Voice: French accent

Attributes [hide]

Arumawann Maekkelferce, Male Gnome Rogue 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 6 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)6 (-2) 10 (+0)12 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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