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NPC Generator

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Advanced [show]


Ishte Entropy, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She tends to wear a large green jacket. Her dark red hair is lengthy. Her black eyes are slightly larger than normal.

Personality: She snorts whenever she laughs or is feeling confident. Flattery will make her almost putty in your hands.

History: She was born several months after her mother was called into army service. She helped her mother out around the business and became quite the natural. She became a Gardener soon after.

Motivation: Expand her business.

Flaws: Insane, Selfish. Bonds: Poor, Military, Job. Occupation: Gardener

Voice: Breathy voice

Attributes [hide]

Ishte Entropy, Female Tiefling Commoner 16
Medium (4'8") Tiefling, Neutral Good (CR 16)
Armor Class 11
Hit Points 90 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)14 (+2) 11 (+0)19 (+4)
Skills Deception +9, Stealth +6
Senses Passive Perception 10
Languages Common, Draconic, Druidic
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2

Possessions: 1100 pp. Blue quartz (14 gp). Emerald (1200 gp). Black opal (1200 gp). Malachite (14 gp). Hematite (14 gp). Malachite (14 gp). Smoky quartz (70 gp). Deep blue spinel (400 gp). Peridot (70 gp). Violet garnet (400 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Nicholas Asheton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His tied-back hair is golden. This blue eyed easterner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bowyer arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Sculptor, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and to reunite with his old friends

Ideals: Disciplined. Bonds: Has a crush, Adventurer, Rich, Job. Occupation: Bowyer

Voice: High pitched and raspy

Attributes [hide]

Nicholas Asheton, Male Human Ranger 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp. Azurite (10 gp).


Social Check DCs


Glim Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, black shirt, and tan tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'7" when asserting himself. His hair is blonde and curly. His brown eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the east. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable. Flaws: Secretive, Insane. Bonds: Immigrant, Enemies. Occupation: Weaver

Voice: Spits words with contempt

Attributes [hide]

Glim Folkor, Male Gnome Barbarian 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)7 (-2) 15 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Spyglass. 1 Disguise kit. 1 Silk rope.


Social Check DCs


Bertram Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his kukri. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is kept up in a ponytail inside a Stetson hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born blind and as such lacked many opportunities for work. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Bertram's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Mason.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic, Disease. Bonds: Job, Mentor. Occupation: Mason

Voice: Gruff and masculine

Attributes [hide]

Bertram Tallfellow, Male Halfling Barbarian 3
Small (3'2") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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